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Maya 2018 Essential Training

via LinkedIn Learning

Overview

Get the essential training you need to create high-quality 3D models and animations in Maya 2018. Learn core Maya skills such as modeling, texturing, rendering, and animation.

Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

Syllabus

Introduction
  • Welcome
  • System requirements
  • How to use the exercise files
1. The Maya Interface
  • Overview of the Maya interface
  • Work with files and Maya projects
  • Navigating in Maya
  • Configuring viewports
  • Using the hotbox and marking menus
  • Customizing the interface
  • Using Maya workspaces
2. Select and Manipulate Objects
  • Select objects
  • Use the Move tool
  • Rotate and scale
  • Manipulate pivots
  • Understanding the Channel Box
  • Work with the Attribute Editor
  • Reset and freeze transformations
  • Snap objects
  • Duplicate objects
3. Organize Maya Scenes
  • Work with the Outliner
  • Create hierarchies
  • Group objects
  • Understanding the Hypergraph
  • Hide and show objects
  • Create layers
  • Work with selection masks
4. Create Polygonal Models
  • Differences between NURBS and polygons
  • Create polygonal objects
  • Select polygonal components
  • Using Soft Selection and Symmetry
  • Combine and separate
  • Boolean tools
  • Using brush tools to sculpt meshes
5. Model Polygonal Meshes
  • Set up reference
  • Model against reference
  • Work with edge loops
  • Use the Extrude tool
  • Mirror and merge components
  • Use the Bevel tool
  • Extrude along a path
  • Use the Polygon Bridge tool
  • Understanding Quad Draw
6. Refine Polygonal Meshes
  • Use the Modeling Toolkit
  • Smooth models and manage detail
  • Work with subdivision surfaces
  • Create creases in smooth surfaces
  • Use Edge Flow to smooth geometry
  • Manage object history
7. NURBS Modeling Techniques
  • Understanding NURBS components
  • NURBS primitives
  • Use the NURBS curve tools
  • Create radial surfaces with Revolve
  • Use the NURBS Loft tool
  • Open and close curves and surfaces
  • Create shapes with the NURBS Planar action
  • Use the NURBS Extrude tool
8. Refine NURBS Models
  • Use isoparms to refine NURBS surfaces
  • Extract NURBS curves from surfaces
  • Create curves on a surface
  • Project curves on surfaces
  • Trim NURBS surfaces
  • Convert NURBS to polygons
9. Create Materials
  • Overview of Maya renderering
  • Understanding the basic shader types
  • Work with Arnold materials
  • Opacity and refraction in Arnold
  • Create and apply maps
  • Use bitmaps as texture
  • Work with the Hypershade window
  • Create materials in Hypershade
10. Apply Materials and Textures
  • Apply multiple materials to objects
  • UV map polygonal objects
  • Understanding the UV Editor
  • Project textures on NURBS surfaces
  • 3D painting
  • UV mapping complex objects
  • Maintain UV scale
11. Render in Maya
  • Render Settings menu
  • Use Render View
  • Maya lights and lighting types
  • Understanding cameras
  • Use the Light Editor
  • Batch render animation
  • Understanding Render Setup
  • Use overrides in Render Setup
12. Render in Arnold
  • Arnold render settings
  • Arnold Render View
  • Using Maya lights in Arnold
  • Use Arnold area lights
  • Use objects as lights
  • Image-based lighting and skydomes
  • Add depth of field in Arnold
  • Create motion blur in Arnold
  • Render animation in Arnold
13. Animate in Maya
  • Understanding the animation interface
  • Animate objects using Set Key
  • Modify keys in the Graph Editor
  • Modify keys in the Dope Sheet
  • Create breakdown keys
  • Animate objects along spline paths
  • Visualize animation
  • Use the Grease Pencil tool
  • Create animation cycles
  • Animation playback using Playblast
  • Work with the Time Editor
  • Create animations clips
Conclusion
  • Next steps

Taught by

George Maestri

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