Get up and running with the latest version of Maya, the powerful visual effects software that lets you create high-quality 3D models and animations quickly with ease.
Overview
Syllabus
Introduction
- Create high-quality 3D models and animations with Maya
- Maya system requirements
- Make the most of the exercise files
- Configuring Maya
- Overview of the Maya interface
- Working with files and Maya projects
- Navigation in Maya
- Configuring viewports
- Using the hotbox and marking menus
- Configuring workspaces
- Setting preferences
- Configuring plug-ins
- Selecting objects
- Using the Move tool
- Rotating and scaling
- Manipulating pivots
- Duplicating objects
- Understanding the Channel Box
- Working with the Attribute Editor
- Maintain accuracy with snapping
- Working with the Outliner
- Creating hierarchies
- Grouping objects
- Creating layers
- Hiding and showing objects
- Creating polygonal objects
- Selecting polygonal components
- Using the Modeling Toolkit
- Component tags
- Using brush tools to sculpt meshes
- Setting up a reference
- Modeling against a reference
- Using the Extrude tools
- Smart Extrude
- Working with edge loops
- Bevel tools
- Combine and Separate
- Object history
- Object deformers
- Mirroring and merging components
- Smoothing surfaces
- Working with subdivision surfaces
- Boolean tools
- Creating curves
- Modifying curves
- Extruding along a path
- Basics of Maya rendering
- Standard surface materials
- Opacity and refraction
- Creating and applying maps
- Using bitmaps as textures
- Working with the Hypershade window
- Use Substance materials
- Apply multiple materials to objects
- UV mapping polygonal objects
- Understanding the UV Editor
- Fine-tuning UVs
- Render settings
- Add and control light
- Arnold light types
- Image-based lightning and skydomes
- Using objects and lights
- Adding cameras
- Adding depth of field in Arnold
- Creating motion blur in Arnold
- Render view and final output
- Understanding the animation interface
- Animating objects using Set Key
- Modifying keys on the Timeline
- Modifying keys in the Graph Editor
- Using the Dope Sheet
- Creating animation cycles
- Animating objects along spline paths
- Visualizing animation
- Time slider bookmarks
- Draw on screen with Blue Pencil
- Working with standard formats
- Setting up USD stages
- Creating variations in USD
- Next steps
Taught by
George Maestri