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LinkedIn Learning

Maya: Advanced Texturing

via LinkedIn Learning

Overview

Go beyond basic textures. Learn how to create realistic wood grain, leather, brick, and fabric textures with Maya, Photoshop, Mudbox, and Substance Painter.

Syllabus

Introduction
  • Welcome
  • What you should know
  • How to use the exercise files
1. Texture Basics
  • What is texture?
  • Interview your objects
2. UVs
  • UV basics in Maya
  • UV workflows
  • UV layouts
  • To UV or not to UV?
3. Textures in Maya and Photoshop
  • Review reference materials
  • Remove shadows from the base texture
  • Tile texture
  • Texture scale
  • Brick: Bump map
  • Brick: Add final touches
  • Brick: Begin coloring the wall
  • Brick: Create spec roughness map
  • Wood floor: Paint textures
  • Wood floor: Create a normal map
  • Wood floor: Specular highlights
4. Textures in Mudbox
  • Review reference materials in Mudbox
  • Bake hi-res details
  • Leather: Grain paint textures
  • Leather: Add cracks
  • Leather: Final digital sculpting
  • Leather: Block the color
  • Leather: Color finalization
  • Leather: Specular highlights
  • Leather: Export texture maps
  • Leather: Render texture maps
5. Textures in Substance Painter
  • Prep your models
  • Bake maps at base level
  • Wall base: Color and metal
  • Lamp base: Blocking
  • Lamp base: Finalization
  • Lamp shade: Blocking
  • Light bulb: Texture channels
  • Add a dusting effect
  • Apply textures from Substance to Maya
Conclusion
  • Next steps

Taught by

Andy Beane

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