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LinkedIn Learning

Maya: Advanced Texturing

via LinkedIn Learning


Go beyond basic textures. Learn how to create realistic wood grain, leather, brick, and fabric textures with Maya, Photoshop, Mudbox, and Substance Painter.

Still don't have the professional results you've been looking for in your renders? Go beyond basic textures. Learn how to create realistic wood grain, leather, brick, and fabric textures using an advanced Maya workflow that incorporates tools like Photoshop, Mudbox, and Substance Painter. Instructor Andy Beane takes existing models such as a leather chair and a floor lamp and shows how to build a visual story that enhances the realism of their appearance. He uses image manipulation features in Photoshop to build 3D textures and shows how to paint them directly on your models in Mudbox—getting a final-render-like preview in real time. Then he switches to Substance Painter, creating procedural textures that are applied back in Maya. The course provides hands-on practice and a solid workflow that will help you texture almost any object you encounter in the future.


  • Welcome
  • What you should know
  • How to use the exercise files
1. Texture Basics
  • What is texture?
  • Interview your objects
2. UVs
  • UV basics in Maya
  • UV workflows
  • UV layouts
  • To UV or not to UV?
3. Textures in Maya and Photoshop
  • Review reference materials
  • Remove shadows from the base texture
  • Tile texture
  • Texture scale
  • Brick: Bump map
  • Brick: Add final touches
  • Brick: Begin coloring the wall
  • Brick: Create spec roughness map
  • Wood floor: Paint textures
  • Wood floor: Create a normal map
  • Wood floor: Specular highlights
4. Textures in Mudbox
  • Review reference materials in Mudbox
  • Bake hi-res details
  • Leather: Grain paint textures
  • Leather: Add cracks
  • Leather: Final digital sculpting
  • Leather: Block the color
  • Leather: Color finalization
  • Leather: Specular highlights
  • Leather: Export texture maps
  • Leather: Render texture maps
5. Textures in Substance Painter
  • Prep your models
  • Bake maps at base level
  • Wall base: Color and metal
  • Lamp base: Blocking
  • Lamp base: Finalization
  • Lamp shade: Blocking
  • Light bulb: Texture channels
  • Add a dusting effect
  • Apply textures from Substance to Maya
  • Next steps

Taught by

Andy Beane

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