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LinkedIn Learning

Maya and Arnold: Architectural Materials

via LinkedIn Learning

Overview

Learn how to create realistic materials for 3D architectural visualizations using Maya, Arnold, and Substance.

Syllabus

Introduction
  • Create materials for 3D architectural visualization applications
  • Working with the exercise files
1. Preparing Geometry for Materials
  • Organizing the scene
  • Projecting textures
  • Mapping geometry for UV editing
  • Adjusting UV layouts
2. Maya Shaders for Arnold
  • Setting up Arnold for materials
  • Selecting the proper shading algorithm
  • Using PBR materials
  • Additional surface types
3. Creating Arnold Materials
  • Creating basic materials
  • Transparent surfaces and glass
  • Creating grass using displacement
  • Self-illumination materials
  • Clipping foliage with opacity
4. Substance Materials in Maya
  • Installing the Substance plug-ins
  • Using the Substance Source library
  • Importing Substance materials to Maya
  • Modifying Substance materials in Maya
5. Substance Alchemist
  • Using Substance Alchemist
  • Creating materials in Alchemist
  • Layering materials in Alchemist
  • Creating materials from bitmaps
  • Exporting from Alchemist
  • Importing substance bitmaps to Maya
6. Substance Designer
  • The Substance Designer interface
  • Creating Substance materials
  • Creating stucco material color
  • Controlling stucco relief and gloss
  • Exposing Substance parameters
  • Adding the material to Maya
Conclusion
  • Next steps

Taught by

George Maestri

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