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LinkedIn Learning

Maya: Rendering Exteriors

via LinkedIn Learning

Overview

Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.

Learn how to render the exterior of a building with both day and night lighting rigs. Author Adam Crespi guides you through the process of applying exterior materials like wood, metal, and glass; rendering the scene in daylight with the Daylight system and photographic exposure controls; and adjusting the lighting for dusk and nighttime shots, including turning on lights inside and outside the house. Finally, Adam takes the image into post, demonstrating workflows to add final polish with Nuke and After Effects.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
1. Creating Exterior Materials
  • Assessing the design possibilities
  • Forming paint colors and sheen levels
  • Making brick and concrete sparkle
  • Adding subtle detail to wood and siding
  • Polishing metals
  • Adding luster to glasses
  • Converting paint effects for mental ray
2. Rendering in Daylight
  • Creating the Daylight system and positioning the sun
  • Softening the sun and shadows
  • Adjusting the Photographic Exposure for stylized imagery
  • Lighting using HDR imagery in the Daylight system
  • Adding extra lights for glossy surfaces
3. Lighting Night and Dusk Shots
  • Casting light from exterior fixtures
  • Lighting interior spaces for night
  • Creating a low sun with a directional light
  • Adjusting luminous and lit surfaces
  • Fine-tuning the Photographic Exposure
4. Adjusting Rendering Settings
  • Rendering and optimizing rendering
  • Fine-tuning Final Gather for speed
  • Pushing Global Illumination values for visual impact
  • Stylizing the bounced lighting
5. Lighting and Rendering Additional Passes for Compositing
  • Creating an ambient-occlusion override material
  • Creating an ambient-occlusion rendering pass with custom materials
  • Lighting a custom specular pass for sparkle
  • Setting up custom masks for compositing flexibility
  • Ambient occlusion for plants
  • Rendering the image passes
6. Compositing and Post Effects in Nuke
  • Importing the imagery and arranging the layers
  • Setting blending modes and adjusting opacity
  • Fine-tuning color using rendered masks
  • Adding depth of field
  • Putting on the final polish with glinting highlights and glow
  • Adding quick clouds and sky
  • Rendering the composited images
7. Compositing and Post Effects in After Effects
  • Importing the imagery and arranging the layers
  • Setting blending modes and adjusting opacity
  • Fine-tuning color using rendered masks
  • Adding depth of field
  • Putting on the final polish with glinting highlights and glow
  • Adding quick clouds and sky
  • Rendering the composited animation
Conclusion
  • Next steps

Taught by

Adam Crespi

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