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LinkedIn Learning

Modeling a Cartoon Character in Maya

via LinkedIn Learning

Overview

Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Basic Design
  • Character design
  • Creating a turnaround
  • Setting up a reference in Maya
2. Modeling the Character's Body
  • Blocking out the body
  • Extruding the mouth
  • Making eye sockets
  • Adding detail to the face
  • Refining the body
3. Creating Arms and Legs
  • Extruding arms
  • Blocking out the hand
  • Finishing the hand
  • Attaching the hand to the arm
  • Extruding the leg
  • Creating the foot
  • Mirroring and finalizing the model
4. Adding Details to the Character
  • Creating eyes
  • Modeling teeth
  • Creating the tongue
  • Creating eyebrows
  • Accessorizing
5. UV Mapping the Model
  • Mapping the torso
  • Fine-tuning the torso
  • Mapping the arms and hands
  • Mapping legs and feet
  • Finalizing mapping
6. Textures and Materials
  • Adding color to teeth and eyebrows
  • Texturing eyes
  • Creating a character texture with 3D Paint
  • Creating textures in Photoshop
  • Painting textures in Photoshop 3D
Conclusion
  • Goodbye

Taught by

George Maestri

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4.5 rating at LinkedIn Learning based on 11 ratings

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