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LinkedIn Learning

Modeling a Motorcycle in Blender

via LinkedIn Learning

Overview

Learn how to replicate man-made machined parts in Blender and build up a complex object with proper scale and proportions—a Harley-Davidson Fat Boy motorcycle.

Learn production techniques for hard-surface modeling a realistic motorcycle in Blender. Author Darrin Lile guides you through the process of creating a Harley-Davidson Fat Boy with proper scale and proportions. These techniques can be used to replicate any other vehicle or man-made machined parts in Blender.

Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Creating the Frame
  • Importing a background image
  • Creating a path for the frame
  • Converting a path to polygons
  • Finishing the frame
2. Modeling the Accessories
  • Modeling the gas tank
  • Modeling the tires
  • Creating the fenders
  • Building the fork tubes
  • Modeling the exhaust pipes
  • Adding the handlebars
  • Detailing the handlebars
  • Modeling the mirrors and turn signals
3. Building the Engine
  • Building the engine
  • Creating the heads
  • Adding rocker covers
  • Modeling the air filter
  • Modeling the gear box
  • Creating the oil tank
  • Finishing the exhaust pipes and adding tubes
  • Modeling the transmission cover
4. Modeling the Seats, Wheels, and Lights
  • Adding the seats
  • Creating the speedometer
  • Modeling the rear brackets
  • Creating the wheels
  • Adding the lights
  • Creating the foot rest and switch
  • Finishing the modeling
5. Lights, Materials, and Rendering
  • Setting up the lighting
  • Adding materials to the bike
  • UV mapping select pieces
  • Adding textures
  • Creating the final render
Conclusion
  • Goodbye

Taught by

Darrin Lile

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