Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.
Once you've drawn your initial product design, it's time to take it to a 3D program for modeling. Veejay Gahir takes the initial sketch of a Formula 1 steering wheel from the first part of this series and shows you how to model and render a fully realized version in Maya. He shows how to import the sketch, use box and freeform modeling techniques to create the basic shape, and add details like buttons, dials, and decals. Finally, Veejay shows how to add texture and lights and render out the final view of your model.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
Using the exercise files
1. Getting Started
Setting the project defaults
Setting the scene units
Importing the reference image
Checking the footprint in Alias Design
Comparing different workflows
2. Creating the Main Body
Using the Create Polygon tool
Creating quads with the Interactive Split tool
Creating a solid with the Extrude tool
Adding a chamfer using the Bevel tool
Understanding the Insert Edge Loop tool
Mirroring across the centerline with Duplicate Special