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LinkedIn Learning

Modeling Characters in Cinema 4D

via LinkedIn Learning

Overview

Learn how to model realistic 3D characters with the powerful and flexible modeling toolset in CINEMA 4D.

Learn how to model realistic 3D characters with the powerful and flexible modeling toolset in CINEMA 4D. Chris Broeska shows you how to use a basic front and side template and create basic shapes with NURBs Lofts and Sweeps. Then you'll convert the patches to polygons and stitch them together to create a base mesh. The last chapter shows you how to complete the character by setting up the UVs for the model and head, and mirror both the polygons and UVs to create the other sides of your character.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
1. Setting Up CINEMA 4D for Modeling
  • Setting up templates in the viewport
  • Creating the proxy model
2. Modeling the Eye Using NURBS Lofts
  • Creating the eyeball with a sphere
  • Creating the first spline for the eye
  • Projecting the spline onto the eye
  • Duplicating the spline to create the eye
  • Refining the eye model
3. Modeling the Ear Using NURBS Sweeps
  • Creating the sweep for the ear
  • Completing the polygonal first pass
  • Filling in the ear
  • Adding loops
  • Shaping the ear
4. Modeling the Nose Using NURBS Lofts
  • Creating the nose splines
  • Creating the nose loft
  • Adjusting the nose polygon model
5. Modeling the Mouth Using NURBS Lofts
  • Creating the mouth
6. Stitching the Elements Together
  • Stitching the eye to the nose
  • Stitching the nose to the mouth
  • Creating the neck
  • Stitching the ear to the proxy head
  • Reshaping the face to fit the head
  • Attaching the face to the head model
7. Creating the Torso
  • Extending the neck into a torso shape
  • Refining the torso
8. Creating the Arms and Hands
  • Extruding the arm
  • Extruding the palm
  • Extruding the fingers
  • Cloning the fingers to attach them to the palm
9. Creating the Legs and Feet
  • Extruding the upper legs
  • Shaping the lower legs
  • Creating the foot
10. Completing the Character
  • Cleaning up the character
  • Setting up the UVs for the model
  • Setting up the UVs for the head
  • Mirroring the polygons and UVs to build the other side
Conclusion
  • Next steps

Taught by

Christopher Broeska

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