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LinkedIn Learning

Motion Graphics for Video Editors: Terms and Technology

via LinkedIn Learning

Overview

Learn the terms and technology that will help you understand how vector and raster graphics are prepped and formatted for use in video and motion graphics.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
1. Core Technology for Video Graphics
  • What are raster graphics, and when should you use them?
  • How many pixels do you need for video?
  • What are vector graphics, and when should you use them?
  • When are vectors converted to rasters?
  • What is the correct bit depth for video graphics?
  • How do I work with high-dynamic-range images?
  • What is the correct color space for video?
  • What is pixel aspect ratio?
  • How do I choose the right file format for video projects?
  • Understanding file extensions and file formats for video workflows
2. Broadcast-Safe Issues
  • Choosing the right antialiasing method for text and lines
  • Maintaining broadcast-safe color
  • Maintaining broadcast-safe luminance levels
  • Reading scopes in a NLE
  • Achieving proper contrast in video graphics
  • Designing for black-and-white and color-blind viewing
3. Setting Up Photoshop for a Video Workflow
  • Configuring a Photoshop workspace for video projects
  • Configuring Photoshop preferences for video workflows
  • Using video templates in Photoshop
  • Building custom EBU-safe titles in Photoshop
  • Building custom SMPTE-safe titles in Photoshop
  • Exporting reference frames from a NLE
  • Sizing a photo for a video project
  • Sizing a logo for a video project and creating an alpha channel
  • Creating a photograph alpha channel for video
  • Saving a Photoshop file for a NLE or motion graphics system
4. Setting Up Illustrator for a Video Workflow
  • Configuring Adobe Illustrator preferences for video workflows
  • Configuring Illustrator workspaces for video projects
  • Using video templates in Illustrator
  • Sizing a logo for video with Adobe Illustrator
  • Saving an Illustrator file for an NLE or motion graphics system
Conclusion
  • Next steps

Taught by

Richard Harrington

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