Learn the terms and technology that will help you understand how vector and raster graphics are prepped and formatted for use in video and motion graphics.
Overview
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- What are raster graphics, and when should you use them?
- How many pixels do you need for video?
- What are vector graphics, and when should you use them?
- When are vectors converted to rasters?
- What is the correct bit depth for video graphics?
- How do I work with high-dynamic-range images?
- What is the correct color space for video?
- What is pixel aspect ratio?
- How do I choose the right file format for video projects?
- Understanding file extensions and file formats for video workflows
- Choosing the right antialiasing method for text and lines
- Maintaining broadcast-safe color
- Maintaining broadcast-safe luminance levels
- Reading scopes in a NLE
- Achieving proper contrast in video graphics
- Designing for black-and-white and color-blind viewing
- Configuring a Photoshop workspace for video projects
- Configuring Photoshop preferences for video workflows
- Using video templates in Photoshop
- Building custom EBU-safe titles in Photoshop
- Building custom SMPTE-safe titles in Photoshop
- Exporting reference frames from a NLE
- Sizing a photo for a video project
- Sizing a logo for a video project and creating an alpha channel
- Creating a photograph alpha channel for video
- Saving a Photoshop file for a NLE or motion graphics system
- Configuring Adobe Illustrator preferences for video workflows
- Configuring Illustrator workspaces for video projects
- Using video templates in Illustrator
- Sizing a logo for video with Adobe Illustrator
- Saving an Illustrator file for an NLE or motion graphics system
- Next steps
Taught by
Richard Harrington