Motion: Principles of Motion Graphics
Overview
Learn about the core concepts and techniques used to create compelling animations and transitions in Apple Motion.
In Motion: Principles of Motion Graphics, instructor Ian Robinson covers the core concepts and techniques used to create real-world motion graphic elements in Apple Motion. Throughout the course, Ian breaks down motion graphics into smaller groups of applied techniques. For example, he covers traditional typography and then shows how to take those theories and apply them specifically to motion graphics. He also covers essential editing and animation tools and techniques such as keyframes, simulations, and transitions, as well as Apple-Motion-specific concepts such as particles and the Replicator.
In Motion: Principles of Motion Graphics, instructor Ian Robinson covers the core concepts and techniques used to create real-world motion graphic elements in Apple Motion. Throughout the course, Ian breaks down motion graphics into smaller groups of applied techniques. For example, he covers traditional typography and then shows how to take those theories and apply them specifically to motion graphics. He also covers essential editing and animation tools and techniques such as keyframes, simulations, and transitions, as well as Apple-Motion-specific concepts such as particles and the Replicator.
Syllabus
Introduction
- Thoughts on learning Motion
- Motion graphic breakdown
- Creative process: File organization
- Creative process: Motion graphics
- Get started in Motion
- Intro to typography
- Choose wisely: Typefaces
- Creating and animating type
- Intro to color theory
- Creating palettes in Motion
- Methods of applying colors
- Importing layered Photoshop documents
- Add shapes for stronger composition
- Understanding the Library
- Generating abstract textures
- Making abstract textures loopable
- Animating graphic style backgrounds
- Create depth with particles
- Add symmetry with filters
- Blending to texture layers
- Precise animation with keyframes
- Custom speeds with the Keyframe Editor
- Bounce and overshoot with behaviors
- Complex animation with simulations
- Drawing custom shapes for animation
- Animated details with stylized shapes
- Dynamic transitions with Replicators
- Dynamic transitions with particles
- Positioning layers in 3D space
- Build animated camera transitions
- Next steps
Taught by
Ian Robinson
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