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Particular 4 for After Effects Essential Training

via LinkedIn Learning

Overview

Get up to speed with Red Giant Trapcode Particular 4, an industry-standard particle generator for Adobe After Effects.

Red Giant Trapcode Particular—an industry-standard particle generator—is one of the most important plugins for Adobe After Effects. In this course, join Ian Robinson as he helps you get up to speed with using Particular 4 for After Effects. To begin, Ian shows how to create a basic emitter and particle system. He then examines different kinds of emitters and particle attributes; shares how to create custom particles; looks at how lights and cameras are integrated with particle systems; and explains how to build complex particles using multiple systems. After building a solid foundation for working in Particular 4, he dives into some short projects, showing how to stop time with Time Factor, create secondary particle systems from other particles, create light streaks, and more.

Syllabus

Introduction
  • Welcome
  • What you should know
1. Getting Started in Particular
  • Applying the Particular effect to a layer
  • Fundamentals of the designer
2. Working on an Intro Project
  • Creating an emitter
  • Refining the system
  • Compositing the system in the scene
3. Working with Emitters
  • Defining particles per second
  • Exploring emitter types
  • Animating emitter positions
  • Working with direction and velocity
  • Understanding pre-run
4. Adjusting Particle Attributes
  • Choosing particles
  • Adjusting life
  • Drawing parameter adjustments
  • Working with animated particles
5. Creating Custom Particles
  • Using layers as particles
  • Understanding sprites
  • Working with polygons
6. Working in Three Dimensions
  • Understanding 3D in AE with Particular
  • Shading with lights
  • Animating with cameras
  • Creating shallow depth of field
  • Emitting particles from OBJs
7. Building Multi-Systems
  • Defining multiple systems
  • Adding systems
  • Inheriting attributes
8. Next Level Systems in Particular
  • Understanding dynamics
  • Creating bounce interactions
  • Stopping time with Time Factor
  • Emitting particles from particles
  • Emitting particles from layers
9. Creating Light Streaks
  • Working with Streaklet
  • Blending streaks
  • Creating transitions with streaks
10. Where There's Smoke, There's Fire
  • Working with fire presets
  • Emitting fire from a graphic
  • Adding embers to the system
11. Generating Whimsical Backgrounds
  • Building the initial system
  • Setting the colors
  • Change motion with physics
12. Fluid Dynamics
  • Defining fluid dynamics
  • Working with fluid force
  • Building fluid systems from scratch
  • Animating a fluid system emitter
  • Building multi-emitter fluid systems
Conclusion
  • Next steps

Taught by

Ian Robinson

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