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LinkedIn Learning

Rigging a Humanoid Character with Blender

via LinkedIn Learning


Learn to rig a human skeleton with Blender: creating bones, setting up inverse kinematics and controller shapes, and attaching the mesh to the rig.

Blender is a powerful and free 3D animation and rendering package; one of its best uses is the rigging of characters. In this lesson, Ron Friedman shows us how to create the basic bones in a human skeleton and set up inverse kinematics to keep the movement of our character realistic—keeping the feet on the ground as you move the body, for example. He'll also show us how to add controller shapes to make selections easier to perform and the bones' purposes easier to understand. Then, Ron will duplicate the left-side bones over onto the right side in order to create a complete skeleton (with half the work!) and attach the mesh to the bones. By the end of the course, you'll be able to give your character the rigging that it needs to be animated however you choose.


  • Welcome
  • Using the exercise files
1. Creating the Main Bones and Functionality of the Body
  • Importing the mesh and setup of the scene environment
  • Creating the root and spine bones
  • Creating the neck, head, and leg bones
  • Creating the leg IK (inverse kinematics)
2. Creating the Bones and Functionality of the Foot
  • Creating the foot bones
  • Creating the foot IK bones
3. Creating the Bones and Functionality for the Arm and Hand
  • Creating the arm and hand bones
  • Creating the arm IK bones
4. Creating Custom Controller Shapes for the Bones
  • Creating controller shapes and assigning them to bones
  • Modifying the rotation, position, and scale of controller shapes
  • Creating custom controller shapes
  • Creating custom controller shapes for the foot
  • Duplicating the left arm and leg bones to the right side of the body
5. Weighting the Mesh of the Body to the Rig
  • Initial weighting of the mesh to the bones
  • Adjusting the weight painting of the mesh to the bones
  • Goodbye

Taught by

Ron Friedman

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