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LinkedIn Learning

Rigging a Humanoid Character with Blender

via LinkedIn Learning

Overview

Learn to rig a human skeleton with Blender: creating bones, setting up inverse kinematics and controller shapes, and attaching the mesh to the rig.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Creating the Main Bones and Functionality of the Body
  • Importing the mesh and setup of the scene environment
  • Creating the root and spine bones
  • Creating the neck, head, and leg bones
  • Creating the leg IK (inverse kinematics)
2. Creating the Bones and Functionality of the Foot
  • Creating the foot bones
  • Creating the foot IK bones
3. Creating the Bones and Functionality for the Arm and Hand
  • Creating the arm and hand bones
  • Creating the arm IK bones
4. Creating Custom Controller Shapes for the Bones
  • Creating controller shapes and assigning them to bones
  • Modifying the rotation, position, and scale of controller shapes
  • Creating custom controller shapes
  • Creating custom controller shapes for the foot
  • Duplicating the left arm and leg bones to the right side of the body
5. Weighting the Mesh of the Body to the Rig
  • Initial weighting of the mesh to the bones
  • Adjusting the weight painting of the mesh to the bones
Conclusion
  • Goodbye

Taught by

Ron Friedman

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