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LinkedIn Learning

Sculpting a Game Asset in Blender

via LinkedIn Learning

Overview

Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Modeling the Hammer
  • Loading a background image
  • Modeling the hammer head
  • Modeling the handle
  • Modeling the accessories
  • Finishing the hammer
2. UV Mapping the Hammer
  • UV mapping the hammer head
  • UV mapping the handle
  • UV mapping the accessories
  • Finishing the UV map
  • Organizing and testing the UV map
3. Sculpting the Details
  • Creating a high-poly version
  • The Multiresolution modifier
  • The Sculpt Brush
  • The Mask Brush
  • The Anchor tool
  • Creating fine details
4. Baking and Applying the Textures
  • Preparing to bake the texture maps
  • Baking the normal and ambient occlusion (AO) maps
  • Importing and testing in Unity
Conclusion
  • Conclusion and next steps

Taught by

Darrin Lile

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