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LinkedIn Learning

SketchUp for Architecture

via LinkedIn Learning

Overview

Learn the fundamentals of SketchUp for architecture, from creating a site plan to adding the walls, doors, windows, floors, and details that make a house a home.

SketchUp for Architecture offers architects the information they need to get the most from SketchUp, the intuitive CAD program for transforming simple drawings into 3D presentations that will impress any client. This installment—the first in a three-part series—kicks off with an overview of the SketchUp interface and workflow and dives into a typical residential building project, taking students from creating the site plan to building the walls, floor, and roof of the house. Instructor Paul J. Smith also shows how to make models more realistic with materials and add believability with landscaping, fixtures, furnishings, and appliances. You can also see how to use styles and how to create the elevations and plans you'll need to complete the rest of the courses in the training series. Plus, learn how to take advantage of organizational features in SketchUp such as layers and components.

Syllabus

1. Introduction
  • Welcome to "SketchUp for Architecture"
  • What you should know before watching this course
  • Using the exercise files
2. Setting Up SketchUp
  • Templates, toolbars, and model settings
  • Moving around the model
  • Understanding and creating components
  • Saving and loading components
  • What plugins are and where to find them
3. Working with SketchUp, Not Against It
  • Think like SketchUp
  • Sweeps and revolves
  • Inferencing and X-ray
  • Groups, components, and the Outliner window
  • Organizing your model with layers and scenes
4. Modeling the House
  • Introduction to modeling the house
  • Importing 2D CAD drawings
  • Adding the base
  • Building the external shell
  • Shaping the external shell slopes: Pro method
  • Shaping the external shell slopes: Make method
  • Forming the openings
  • Forming the high-level window openings
  • Adding the internal walls
  • Adding the low-level doors and window
  • Adding the high-level windows: Front face
  • Adding the high-level windows: Side face
  • Topping off with the roof
5. Working with Materials
  • An introduction to working with materials
  • The Materials Editor: Windows interface
  • The Materials Editor: Mac interface
  • Applying materials to objects
  • Importing images as textures
  • Creating textures from scratch: Windows
  • Creating textures from scratch: Mac
  • Adding materials to walls
  • Adding materials to the roofs, doors, and windows
  • Modifying the material placement
6. Landscaping and External Features
  • Introduction to the landscaping
  • Adding the hardstanding
  • Adding the walls
  • Adding the wall coping
  • Adding the water feature
  • Adding the stepping-stones
  • Adding the path edge and infill
  • Adding the grass
  • Adding the grass border
  • Adding the external planting
7. Interior Furnishings
  • Introduction to modeling the interior fixtures
  • Adding the chimney stack
  • Creating the fire pit
  • Creating the island unit
  • Building the low units
  • Building the high units
  • Building the left-side kitchen units
  • Adding the pelmet and base trim
  • Adding the work surface
  • Dropping in the sink top
  • Adding the cooker and hood
  • Adding the fridge
  • Decorating the west-wing interior
  • Loading the furniture and finishes
8. Styling the Model
  • Introduction to styling the model
  • The style window
  • Creating and saving a new style
  • Adding a watermark
  • Styles for section cuts
9. Scenes
  • Introduction to scenes
  • The scene window
  • Creating the elevation scenes
  • Creating the plans and sections
  • Creating the Perspective views with shadows
10. Geolocating the Model
  • The importance of accurately locating the model
  • Mapping the shadows to the views
  • Animating a simple shadow study
Conclusion
  • Next steps

Taught by

Paul J. Smith

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