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SketchUp: Rendering with V-Ray 3

via LinkedIn Learning

Overview

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Learn about tools and features in the rendering solution V-Ray for SketchUp. Discover how to navigate the interface, add illumination to scenes, and work with the V-Ray camera.

Syllabus

Introduction
  • Welcome
  • Software versions used in this course
  • What you should know before watching
  • Using the exercise files
  • Setting SketchUp preferences
  • A word about HDRIs
  • Gamma handling in V-Ray 3 for SketchUp
V-Ray 3.6 Update Features
  • Introduction to 3.60.03 new features
  • Software versions used and important information
  • Viewport rendering
  • Hybrid rendering
  • UV tools
  • V-Ray Color Picker
  • V-Ray Scene (.vrscene) import
  • Environment Fog
  • V-Ray Mesh Viewer
  • File Path Editor
  • Improved denoiser
  • Multimatte, part 1
  • Multimatte, part 2
1. Introduction to V-Ray
  • Finding V-Ray tools in the SketchUp UI
  • The V-Ray for SketchUp toolbar
  • The Lights and Objects toolbars
  • V-Ray frame buffer overview
  • V-Ray frame buffer history controls
  • V-Ray render output options
  • Working with interactive rendering
2. Lighting the Place Up
  • V-Ray light types: Sunlight
  • V-Ray light types: Rectangle
  • V-Ray light types: Sphere
  • V-Ray light types: Spot
  • V-Ray light types: IES
  • V-Ray light types: Omni
  • V-Ray light types: Dome
  • V-Ray light types: Mesh
  • V-Ray light types: GI skylight
3. Bouncing Light Around
  • Working with irradiance mapping, part 1
  • Working with irradiance mapping, part 2
  • Creating a light cache solution
  • Using the brute force engine
  • Rendering animations
4. Working with the V-Ray Camera
  • Overview of the physical camera options
  • A primer on exposure values (EVs)
  • A closer look at the exposure controls
  • Handling perspective correction
  • Setting up a depth-of-field effect
  • Working with the white balance controls
5. It's a Material World
  • Using the Materials UI
  • Introduction to V-Ray materials, part 1
  • Introduction to V-Ray materials, part 2
  • Introduction to V-Ray materials, part 3
  • Creating diffuse surfaces
  • Adding reflectivity
  • Creating glass
  • Making colored and frosted glass
  • Creating a translucency effect
  • Understanding color on the SSS material
  • Tweaking the SSS effect
  • A look at the hair material
  • Using the car paint material
  • The wrapper material
  • The V-Ray material library
  • Using VRmats
6. V-Ray Map Types
  • Introduction to V-Ray map selection
  • V-Ray map types: Bitmap
  • V-Ray map types: Triplanar
  • V-Ray map types: Composite
  • V-Ray map types: Dirt
  • V-Ray map types: MultiSub Tex
7. The Quality Control Department
  • Image sampling explained
  • The progressive sampler
  • The bucket sampler
  • Vlado's preferred approach to sampling
8. Working with Render Elements
  • Render elements explained
  • Pipeline decisions
  • Render elements workflow and setup
  • Outputting elements
  • Compositing elements
  • The Denoiser feature
9. V-Ray FX Tools
  • Generating a caustic effect
  • Stereoscopic 3D rendering
  • VR made easy
  • Using V-Ray objects: Fur
  • Using V-Ray objects: Proxies
  • Using V-Ray objects: The V-Ray clipper
  • Working with displacement
  • V-Ray scene export
  • Adding aerial perspective
Conclusion
  • What's next?

Taught by

Brian Bradley

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