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LinkedIn Learning

Substance Designer 2020 Essential Training

via LinkedIn Learning

Overview

Discover how to create 3D textures with Substance Designer 2020. Find out how to use the atomic nodes, graphs, and other features to generate texture maps for game engines.

Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This course was designed to give texture artists a complete overview of the Substance Designer 2020 application. If you're new to the field, this course can help you quickly start creating your own textures. If you're an experienced artist looking to add a new application to your toolbox, this course provides plenty of in-depth material with which to work. Instructor Joel Bradley begins with an overview of the application, discussing key concepts such as how to set preferences, use the Materials menu wisely, and make lighting changes. He then covers essential concepts such as how to import meshes and leverage the array of essential "atomic" nodes in Substance Designer, including the Blend, Curve, Blur, and Gradient nodes. Joel closes out the course by explaining how to get the most out of published substances, including how to export and import packages from Designer.

Syllabus

1. Becoming Familiar with the Application
  • Menus and preference settings
  • Viewports and how they work
  • Using the Explorer pane
  • Navigating and understanding the library
  • Accessing and changing properties
  • Making good use of the Scene menu
  • Using the Materials Menu wisely
  • Camera and rendering options
  • How to make environment and lighting changes
2. Substance Graphs and How to Use Them
  • What are packages and graphs?
  • How to use Atomic Nodes efficiently
  • Adjusting and working with node connections
  • Important Quick Access Toolbar functionality
3. Baking Maps to Improve Texture Creation
  • Discussing mesh preparation prior to import
  • Importing meshes and maps into designer
  • Elements, Output, and Values sections of the bake dialogue
  • Bakers render list and parameters
4. Texturing a Mesh with Atomic Nodes
  • Color to mask
  • Color
  • Blend
  • Grunge maps
  • Gradient map
  • Normal
  • Base material
  • Dirt generator
  • Metal edgeware
5. Building Materials with Atomic Nodes
  • Tile Generator: Start of new material
  • Warp
  • Crop Grayscale
  • Shape Splatter
  • Shape Splatter to mask
  • Ambient Occlusion
  • Curve
  • Normal to height HQ
  • Water level
6. Getting the Most Out of Published Substances
  • How to expose useful parameters
  • Organizing exposed parameters for ease of use
  • Exporting and importing packages from Designer
Conclusion
  • Next steps

Taught by

Joel Bradley

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