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LinkedIn Learning

Substance Designer: Creating Nonphotorealistic (NPR) Materials

via LinkedIn Learning

Overview

Learn how to use Adobe Substance Designer to convert a photoreal image into a stylized, non-photoreal material for use inside a visualization project.

See how to create a stylized, non-photoreal version—such as a cartoon outline—of an existing, realistic-looking material using Substance Designer, part of the Substance suite from Adobe. Instructor Joel Bradley walks through the material creation process from start to finish, beginning with choosing nodes that can achieve the level of control needed. He moves on to cover the details of stylizing the image, including outlining, shading, beveling, patterning, and more, all with an eye to maximizing usability.

Syllabus

Introduction
  • Stylized textures in visualization
  • What you should know
1. Overview of the Material
  • Looking at your base material
  • Planning how to stylize
2. Creating the Shading
  • Creating the shading lines, part 1
  • Creating the shading lines, part 2
  • Alternative shape stroke mask
3. Adding the Outline
  • Creating the groove line
  • Building the outline mask, part 1
  • Building the outline mask, part 2
  • Adding the sketch lines
  • Using Height-To-Normal
4. Optional Extra Effects
  • Creating the damage outline, part 1
  • Creating the damage outline, part 2
  • Adding a pattern selector
  • Creating a clean version
  • Adding adjustable diffuse control
Conclusion
  • Next steps

Taught by

Joel Bradley

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