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Substance Painter 2019 Essential Training

via LinkedIn Learning

Overview

Texture and render assets for 3D games with Substance Painter. Learn the essentials of Substance Painter 2019, the industry-standard texture painting tool.

Substance Painter is the industry standard for 3D texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner's look at Substance Painter 2019, walking you through a basic project—texturing a real-world game asset from start to finish. He starts with creating a new project, importing the model, and using the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on procedurals, the brush toolset, and time savers like symmetry, stencils, and cloning. Plus, learn how to use layer effects to create realistic wear. Wes wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter, and export textures for use in other applications.

Syllabus

Introduction
  • Introduction
  • Exercise files
1. Model Preparation
  • Best practices for UVs and texel density
  • Material assignment
  • Using vertex color to prepare ID map
2. The Substance Painter Interface
  • Creating a project
  • Navigating the 3D/2D views
  • General UI overview
  • Understanding display settings
  • Setting up a shader
  • Working with texture set settings
3. Working with the Shelf
  • Importing resources
  • Saving filters and creating a sub-shelf
4. Baking Maps
  • Using the integrated bakers
5. Applying Materials
  • Working with fill layers
  • Painting layer masks
  • Applying materials using Color Selection
  • Applying additional materials
  • Creating new materials using fill layers
  • Duplicating layers
6. Modifying Channels
  • Using procedurals to modulate roughness
  • Creating a complex mask and Smart Material
7. Using the Transform Tools, Projection Modes, and Anchors
  • Using planar projection to place a logo
  • Working with layer blend modes
  • Adding a bitmap texture to a layer
  • Creating a logo with height and anchors
8. Using the Painting Tools
  • Understanding brush properties
  • Creating a custom brush tool
  • Using symmetry to paint
  • Using stencils
  • Using a text alpha
  • Using the Clone tool
9. Working with Layer Effects
  • Applying filters
  • Using Generators to create wear
  • Adding an overall dust layer with Position maps
10. Rendering and Exporting Textures
  • Rendering using Iray
  • Working with export configurations
  • Using Substance Painter maps in Adobe Dimension
Conclusion
  • Next steps

Taught by

Wes McDermott

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