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LinkedIn Learning

Unity 3D 2019 Essential Training

via LinkedIn Learning

Overview

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Learn the essentials of Unity, the powerful 3D development tool for building mobile and desktop games, real-time simulations and visualizations, and short films.

Syllabus

Introduction
  • Visualize a house project with Unity 2019
  • What you should know
  • Exercise files
1. Setting up the Unity Project
  • Installing Unity
  • Project set up overview
  • File management and project organization
2. Understanding the Unity Interface
  • Intro to the Unity user interface
  • Customizing the UI
  • Key navigating shortcuts in Unity
  • Unity documentation
  • Unity roadmap
3. Working with Assets
  • GameObjects and asset creation
  • The Asset Store and Package Manager
  • Guidelines for asset import
  • Importing assets into Unity
4. Applying Materials
  • Introduction to materials
  • Creating and organizing new materials
  • Material and texture properties
  • Advanced custom materials
5. Prefabs
  • What are prefabs?
  • Creating prefabs
  • Edit instances of the prefab
  • Prefeb variants
6. Level Building
  • Introduction to ProBuilder
  • Exploration of ProBuilder tools
  • Block the floor with ProBuilder
  • Props and scene assembly
7. Creating and Implementing Animation
  • Animation basics and editors in Unity
  • Animation controllers
  • Physics and rigid bodies
  • Create the first-person controller
8. Collisions
  • Unity collider components
  • Applying colliders
  • Optimizing collisions
9. Adding Audio
  • Introduction to audio in Unity
  • Adding ambient sound
  • The Unity Audio Mixer
10. Unity Lighting
  • Directional lighting
  • Point and spotlight
  • Area and emissive lighting
  • Finalize your lighting
  • Introduction to HDRP
  • Finalize HDRP for your scene
11. Baking Lighting
  • Introduction to light baking
  • Object and light parameters for baking
  • Texels exploration
  • Adding reflection probes
  • Lightmap results and settings
12. Particles and Shadergraph
  • Introduction to Visual Effect Graph
  • Creating the smoke effect, part 1
  • Creating the smoke effect, part 2
  • Creating the fire effect, part 1
  • Creating the fire effect, part 2
  • Intro to Shader Graph
13. Post-Processing
  • Installing the post-processing stack
  • Post-processing effects exploration
  • Other quality enhancements
14. Timeline: Creating Cinematics
  • Introduction to the Timeline Editor
  • Animating with the timeline
  • Add camera moves
  • Improving the animations
15. Introduction to Scripting
  • Introduction to C# programming
  • Writing the code
  • Implementing the script
16. Packaging Your Unity Project
  • Create a movie
  • Packaging your scene
Conclusion
  • Next steps

Taught by

Emmanuel Henri

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