Learn how to use Unreal Engine 4 to build a first-person perspective project for visualization.
Overview
Syllabus
Introduction
- Welcome
- What to know
- Using the exercise files
- What defines an effective visualization?
- Unreal Engine and visualization
- Defining goals for the project
- Creating the Unreal Engine 4 (UE4) project
- Adjusting first-person project settings
- Project directory structure
- Tips for creating effective assets
- Units and scale for UE4
- Exporting assets for UE4
- Importing assets into UE4
- Organizing content with subdirectories
- Placing assets in the scene
- The Static Mesh Editor
- Adding and editing collisions
- Testing and adjusting player settings
- Working with textures
- Creating a basic material
- Applying the hardwood floor material
- Pre-lighting
- Secondary lights
- Building lighting as preview
- Adding a post-process volume
- Applying effects
- World and render settings
- Simple camera animation
- Working with Sequencer
- Creating a sequence with Sequencer
- Rendering still images in UE4
- Rendering a visualization video from UE4
- Building settings for game output
- Building a playable game
- Testing the playable visualization
- Next steps
Taught by
Craig Barr