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LinkedIn Learning

Unreal Engine 4: Realtime Motion Graphics

via LinkedIn Learning

Overview

Speed up your workflow by leveraging the real-time processing power of Unreal Engine 4. Find out how to take static and animated geometry from Maya and C4D and render it in Unreal.

Syllabus

Introduction
  • Welcome
  • Exercise files
1. Unreal Engine 4 Quick Start
  • Using the Epic Games Launcher and creating a new project
  • Organizing a UE4 project
  • Overview of the UE4 interface
  • Coordinates and navigation
  • Engine settings
  • Importing files
  • Creating materials
  • Adding a camera to a scene
  • Creating keyframes with the Matinee Editor
  • Playback and export
  • Unit setup in Maya
  • Unit setup in C4D
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
  • Preparing and exporting your geometry as an FBX file in Maya 2016
  • Preparing and exporting your geometry as an FBX file in Maya 2016: Update
  • Preparing and exporting your geometry as an FBX file in C4D R17: Update
  • Preparing and exporting your geometry as an FBX file in C4D R17
  • Creating your UE4 project
  • Importing geometry into UE4
  • Organizing and laying out your scene in UE4
  • Export Maya camera and import into Matinee
  • Export C4D camera
  • Maya camera import
  • C4D camera import
  • Creating and assigning materials
  • Creating and manipulating lights
  • Adding a post-process volume
  • Rendering
3. Project 2: Graphic Scene with H Sport Animated Geometry
  • Preparing and exporting your geometry as an FBX file in Maya 2016
  • Preparing and exporting your geometry as an FBX file in Maya 2016: Update
  • Preparing and exporting your geometry as an FBX file in C4D R17: Update
  • Preparing and exporting your geometry as an FBX file in C4D R17
  • Creating your UE4 project
  • Importing geometry into UE4
  • Organizing and laying out your scene in UE4
  • Export Maya camera and import into Matinee
  • Exporting C4D camera
  • Maya camera import
  • C4D camera import
  • Creating and assigning materials
  • Creating and manipulating lights
  • Adding atmosphere fog
  • Adding a post-process volume
  • Rendering
4. Project 3: Working with Matinee Animated Geometry
  • Importing geometry into UE4
  • Animating an object in Matinee
  • Animating a camera in Matinee
  • Creating and assigning materials
  • Creating and manipulating lights
Conclusion
  • Next steps

Taught by

Scott Pagano

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