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LinkedIn Learning

Unreal Engine: Materials for Architectural Visualization

via LinkedIn Learning

Overview

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Learn how to create and optimize materials for architectural visualization in Unreal Engine. Explore the benefits and drawbacks of some of the most popular visualization workflows.

Syllabus

Introduction
  • Create materials that look as real as possible in Unreal Engine
1. Important Workflow Considerations
  • Why is UVW mapping important?
  • Geometry detail vs. Texture detail
  • Why texture procedurally?
  • The advantage of bitmaps in Unreal
  • Understanding scale and resolution
  • Environment vs. asset texturing
  • Our choice of texturing application
2. Building Materials Inside Unreal
  • How and when to use Unreal's Material Editor
  • Creating a new Material
  • Setting up the base colour
  • Adding the roughness
  • Blending the normal maps
  • Exposing parameters for reusability
  • Build flexibility into materials
3. Using Substance Source and Share with Unreal
  • Downloading the Substance plugin
  • Using Substance Share
  • Accessing and navigating Substance Source
  • Using downloaded .sbs files in Designer
  • Taking .sbsar files into Unreal
4. Putting Bitmap 2 Material to Good Use
  • What makes a good starting photo?
  • Using the B2M standalone application
  • Utilizing B2M inside Substance Designer
  • Using B2M inside the Unreal Engine
  • Working with patterns in B2M
5. Benifits of Procedural Texturing
  • Understanding the Relative to Parent option
  • Creating tileability
  • Adding flexibility to our materials
  • Simplifying materials for game engine use
Conclusion
  • Next steps

Taught by

Joel Bradley

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