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LinkedIn Learning

Unreal Engine: Motion Graphics Techniques

via LinkedIn Learning

Overview

Discover helpful methods and ways to use UE4. Explore asset design, preparation, and transfer. Learn about blend shapes, rigs, rendering, using FBX and Alembic files, and more.

Expand your motion graphics skillset by learning how to prepare and import assets into the video game engine Unreal Engine 4 (UE4). In this course, Scott Pagano demonstrates techniques to help you get the most out of UE4 for motion graphics projects. Scott shows you processes to design and build animated assets that will translate with ease from Maya or Cinema 4D into UE4. He explains how to prepare and export animated geometry using blendshapes and rigs. He also explains how to export Alembic files for import into the Unreal Editor. The instructions he provides are designed to help you gain a solid grasp of effective workflows so you will be able to create dynamic, animated content while harnessing the power of real-time rendering.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • How to use the exercise files
1. Blend Shapes
  • Introduction to blend shapes in Maya
  • Build flower blend shapes in Maya
  • Export FBX from Maya
  • Introduction to blend shapes in CINEMA 4D (C4D)
  • Build flower blend shapes in C4D
  • Export FBX from C4D
  • Import FBX into Unreal Engine 4 (UE4)
2. Rigging
  • Build a rig in Maya
  • Export FBX from Maya
  • Import FBX into UE4
  • Build a rig in C4D
  • Export FBX from C4D
  • Import FBX into UE4
  • Combine animations in Maya
  • Combine animations in C4D
  • Import FBX into UE4
3. Dynamics
  • Set up a dynamic scene in Maya
  • Export alembic from Maya
  • Import alembic into UE4
  • Set up a dynamic scene in C4D
  • Export alembic from C4D
  • Import alembic into UE4
4. Rendering
  • Camera animation in sequencer
  • Movie export options
Conclusion
  • Next steps

Taught by

Scott Pagano

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