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LinkedIn Learning

Unreal: Substance Designer Workflow

via LinkedIn Learning

Overview

Explore the integration of Substance Designer, a powerful tool for creating textures for 3D art and games, with Unreal Engine. Get a foundation in the principles of texture creation.

Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.

Syllabus

Introduction
  • Welcome
  • What you need to know
  • Exercise files
1. Create Substance Graph
  • Import model
  • Bake model information overview
  • Baking AO
  • Baking curvature
  • Baking IDs
  • Viewing material
  • Stone material
  • Gold marerial
  • Copper material
  • Combining materials with ID mask
  • Map overview
2. Substance Export
  • Expose parameters
  • Prepare resolution
  • Image compression
  • Export Substance material
  • Export image files
3. Using Substance in Unreal
  • Substance plugin
  • Build a scene
  • Substance material 1
  • Substance material 2
  • Material with exported textures
  • Emission example
4. Substance with Displacement
  • Rock material
  • Substance export and import
  • Rock material in Unreal
Conclusion
  • Next steps

Taught by

Scott Pagano

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