Unreal: Substance Designer Workflow
Overview
Explore the integration of Substance Designer, a powerful tool for creating textures for 3D art and games, with Unreal Engine. Get a foundation in the principles of texture creation.
Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.
Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.
Syllabus
Introduction
- Welcome
- What you need to know
- Exercise files
- Import model
- Bake model information overview
- Baking AO
- Baking curvature
- Baking IDs
- Viewing material
- Stone material
- Gold marerial
- Copper material
- Combining materials with ID mask
- Map overview
- Expose parameters
- Prepare resolution
- Image compression
- Export Substance material
- Export image files
- Substance plugin
- Build a scene
- Substance material 1
- Substance material 2
- Material with exported textures
- Emission example
- Rock material
- Substance export and import
- Rock material in Unreal
- Next steps
Taught by
Scott Pagano