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LinkedIn Learning

UX Foundations: Interaction Design

via LinkedIn Learning


Step through the foundational processes and techniques required for interaction design.

Engaging, easy-to-use products don't appear fully formed in the minds of designers and product teams: they're the result of careful consideration, exploration, and study. Interaction designers are crucial players in the product design process, because they observe human behavior and use what they've learned to craft products that meet people's specific needs. In this course, join instructor David Hogue as he steps through the foundational processes and techniques required for interaction design. David begins by taking a look at key psychology concepts and how they can help us better understand how our people think, feel, and behave. He then takes a deeper dive into the methods and processes used by interaction designers to create considerate, engaging, and valuable products. Learn about the dimensions of interaction design, design thinking, design patterns, usability and accessibility, and more.


  • Welcome
  • What is interaction design?
1. Today's Interaction Designer
  • Project types and deliverables
  • Technical and software skills
  • Related disciplines and fields of study
  • Resources and communities
2. A Model of Psychology and Interaction Design
  • Why psychology?
  • Introducing the interaction design model
  • Context
  • Goals
3. Introductory Psychology
  • Sensation
  • Perception
  • Gestalt principles
  • Affordances
  • Motivation
  • Attention and memory
  • Reasoning and logic
  • Mental models
  • Cognitive load
  • Theories of emotion
  • Designing for delight
  • Empathy
  • Learning behaviors
  • Classical conditioning
  • Operant conditioning
  • Social learning theory
  • Using learned behavior
4. The Interaction Design Model
  • Overview of the IxD model
  • Perceive
  • Predict
  • Feedback
  • Learn
  • Remember
5. Interaction Design
  • Dimensions of interaction design
  • Design thinking
  • Levels of design: Structure
  • Levels of design: Flow
  • Levels of design: Interface
  • Design patterns
  • Anti-patterns
  • Dark patterns
  • Navigation structure
  • Navigation systems
  • Content
  • Inputs
  • Gestures
  • Voice
  • Sensors
  • Defining microinteractions
  • Microinteractions: Motion
  • Microinteractions: Sound
  • Microinteractions: Haptics
  • Error handling
  • Mistakes
  • Usability and accessibility
  • Next steps

Taught by

David Hogue

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