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LinkedIn Learning

V-Ray 3.0 for 3ds Max Essential Training

via LinkedIn Learning

Overview

Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with advanced V-Ray tools, such as progressive sampling and hair and skin shaders.

Syllabus

Introduction and Important Information
  • Welcome
  • Software versions used
  • What you should know before watching this course
  • Using the exercise files
  • The 3ds Max project structure
  • Gamma handling
  • A word about Intel Embree
  • A word about HDRIs
V-Ray 3.1 to 3.3 Updates
  • Introduction to this update
  • Using the additional exercise files
  • V-Ray and 3ds Max versions used
  • Updates to V-Ray RT
  • VFB improvments
  • Updates to cameras
  • GGX, rounded corners, and more
  • Randomization and better translucency
  • The Triplanar Map
  • Render elements
  • Lighting updates
  • Aerial perspective
  • Volume grid
  • V-Ray proxy
  • The V-Ray Instancer
  • VR mesh viewer
  • Odds and ends
  • Next steps
V-Ray 3.4 to 3.6 Updates
  • Introduction to this update
  • Using the additional exercise files
  • V-Ray and 3ds Max versions used
  • The Denoiser
  • Interactive Lens Effects
  • MDL materials
  • RT GPU improvements
  • Resumable Rendering
  • VFB Real-Time improvements
  • Interactive Production Renderer
  • The AL Surface shader
  • V-Ray scene object
  • Full Light Select Element
  • Cryptomatte
  • Next steps
1. Getting Ready to Render with V-Ray
  • V-Ray workflow options and recommendations
  • The V-Ray toolbar
  • New UI elements and Quick Settings
  • The revamped frame buffer with advanced color controls
  • The V-Ray Render Output options
  • Image sampling explained
  • Understanding subdivs
  • Overview of color mapping
  • What the color mapping modes do
2. Key Lighting Tools
  • Using 3ds Max light types with V-Ray
  • Working with the V-Ray light
  • Adding a spherical fill light
  • The V-Ray Sun and Sky system
  • Controlling global exposure
  • Enabling the Environment skylight
  • Working with the V-Ray dome light
  • Creating a mesh light
3. Global Illumination
  • Global Illumination explained
  • Understanding primary and secondary bounces
  • How irradiance mapping works
  • Using irradiance mapping: Part 1
  • Using irradiance mapping: Part 2
  • How light cache works
  • Using light cache
  • Understanding brute force GI
  • Using brute force GI
4. V-Ray Materials and Maps
  • Introduction to V-Ray specific materials
  • Creating diffuse color
  • Making a clear glass material
  • Making colored and frosted glass
  • Making reflective materials
  • Blurring our reflections
  • Creating a translucency effect
  • Using VRmats
  • New ray-traced SSS shader
  • New simplified skin shader
  • V-Ray hair shader
5. Quality Control with Image Sampling
  • Using the fixed-rate engine
  • How to use the adaptive engine
  • Working with the adaptive subdivision engine
  • Progressive sampler
  • Fixing super bright sampling problems
  • Using universal settings
6. Working with Cameras: The V-Ray Physical Camera
  • Physical Camera setup
  • Physical Camera controls
  • Depth of field
  • Creating a Motion Blur effect
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
  • Where did the V-Ray Physical Camera go?
  • Adding a Physical Camera to the scene
  • Overview of the Physical Camera controls
  • A primer on exposure values (EVs)
  • Automated Exposure Control
  • Controlling exposure manually
  • Correcting a skewed perspective
  • Creating depth of field
  • Adding Motion Blur effects
8. The V-Ray FX Tools
  • Caustic effect setup
  • Generating the caustic effect
  • Using VRayFur
  • Stereoscopic 3D rendering
  • Vr-Ray Metaballs
  • Proxies
  • The VRayClipper
  • Depth of field: Using a perspective viewport
  • Using Render Mask
Conclusion
  • What's next?

Taught by

Brian Bradley

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