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LinkedIn Learning

V-Ray Next for 3ds Max Essential Training

via LinkedIn Learning

Overview

Get up and running with the V-Ray Next rendering engine inside 3ds Max. Learn how to leverage the many tools and features found in this powerful rendering solution.

Syllabus

Introduction
  • Creating renders using V-Ray Next
  • Software versions used in this course
  • Working with 3ds Max projects
  • A note on gamma and unit settings
1. New in V-Ray Next
  • Adaptive Dome Light setting
  • Metal/rough workflow
  • Rendering in the cloud (beta)
  • Switch material
  • NVIDIA AI Denoiser and render element specific denoising
  • New hair material (update 1 Glint and Glitter)
  • Lighting Analysis tool
  • V-Ray plugin material and texture
  • Drag-and-drop V-Ray assets
  • Point-and-shoot camera tools
  • Update 1: Viewport IPR
  • Update 1: GPU improvements (bucket, dispersion, and faster fog)
2. V-Ray Key Lighting Tools
  • An introduction to the V-Ray light
  • The V-Ray Plane light
  • The V-Ray Dome light
  • The V-Ray Sphere light
  • The V-Ray Mesh light
  • The V-Ray Disc light
  • The V-Ray IES light
  • V-Ray Sun and Sky
  • Enabling the Environment skylight
3. Working with Global Illumination
  • Using irradiance mapping: Part 1
  • Using irradiance mapping: Part 2
  • Using Light Cache
  • Using Brute Force GI
4. V-Ray Materials
  • The V-Ray Material: Diffuse color
  • The V-Ray Material: Reflection
  • The V-Ray Material: Clear glass
  • The V-Ray Material: Colored and frosted glass
  • Creating a translucency effect
  • V-Ray hair shader
  • Car paint shader
  • Using the VRmat format
  • The V-Ray alSurface material
  • Using MDL materials
5. V-Ray Maps
  • An introduction to V-Ray maps
  • V-Ray Color
  • V-Ray Curvature
  • V-Ray Dirt
  • V-Ray Edges Tex
  • V-Ray HDRI
  • V-Ray MultiSub Tex
  • V-Ray Normal Map
  • V-Ray Triplanar
6. Quality Control Using Image Sampling
  • Image sampling explained
  • Progressive sampling engine
  • Bucket sampling engine
  • IPR
  • Resumable rendering
  • Fixing super bright sampling problems
7. The V-Ray Physical Camera
  • Physical Camera setup
  • Physical Camera controls
  • Controlling exposure
  • Depth of field
  • Creating a Motion Blur effect
  • Perspective correction
  • Rendering panoramas
8. V-Ray GPU
  • An introduction to V-Ray GPU
  • Using V-Ray GPU
  • The GPU UI: V-Ray tab
  • The GPU UI: Performance tab
9. Working with Render Elements
  • Render elements explained
  • Pipeline decisions
  • Render elements workflow
  • Outputting our basic render elements
  • Compositing the basic elements
  • Using elements for image manipulation
  • Adding DOF using a Z-Depth pass
  • Light Select
  • Multimatte
  • Cryptomatte
  • Sample Rate
  • The Denoiser element
  • ExtraTex (Dirt/AO)
10. V-Ray Frame Buffer
  • UI overview
  • The Color Correction controls
  • Using the History tool
  • Tools for interactive rendering
  • Interactive Lens FX
11. V-Ray FX Tools
  • Using V-Ray Geometry: Fur
  • Using V-Ray Geometry: Proxies
  • Using V-Ray Geometry: Clipper
  • V-Ray Instancer
  • Stereoscopic VR rendering
  • V-Ray metaballs
  • DOF in a perspective viewport
  • Using Render Mask
  • Aerial perspective
  • Displacement
  • Volume grid
  • V-Ray mesh viewer
Conclusion
  • Next steps

Taught by

Brian Bradley

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