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LinkedIn Learning

V-Ray Next: Unreal Engine Rendering

via LinkedIn Learning

Overview

Explore the rendering workflow in V-Ray Next for Unreal, the game-changing render engine offering offline and real-time photographic rendering.

The V-Ray Next render engine inside Unreal is a game changer, offering offline and real-time rendering for a variety of 3D projects, including architecture, animation, film, and product design. This course introduces you to the rendering workflow in V-Ray Next, including lighting, texturing with custom and third-party materials, rendering desired elements, and even compositing them with a post-production tool like After Effects. Instructor Brian Bradley also provides a tour of V-Ray Frame Buffer, the display window that allows you to perform color corrections and apply interactive lens effects, as well as high-quality light baking for real-time rendering.

Syllabus

Introduction
  • Creating renders using V-Ray in Unreal
  • Software versions used in this course
  • The 3ds Max project structure
  • Gamma and units setup
1. V-Ray to Unreal: The Basic Workflow
  • Checking out the 3ds Max scene that we will be using
  • Handling UVs correctly
  • Exporting the VR scene
  • Unreal project setup
  • V-Ray in the Unreal UI
  • Workflow choices
  • Working with our camera settings
  • Checking the imported materials, part 1
  • Checking the imported materials, part 2
  • Rendering what we have
2. Lighting with V-Ray
  • An introduction to lighting with V-Ray
  • The sun and sky blueprint, part 1
  • The sun and sky blueprint, part 2
  • The light dome blueprint, part 1
  • The light dome blueprint, part 2
  • The light rectangle blueprint
  • Light behavior basics
  • Working with the GI engines
3. Working with Materials
  • Material choices when using V-Ray in Unreal Engine 4 (UE4)
  • The V-Ray material instance asset
  • The VRayMtl
  • The VRayCarPaintMtl
  • The V-Ray physically based rendering (PBR) Mtl
  • Creating basic materials
  • Using external materials
4. Quality Control Using the Settings Window
  • Image sampling explained
  • Using the common settings
  • V-Ray performance settings
5. Working with Render Elements
  • Render elements explained
  • Pipeline decisions
  • Render elements workflow
  • Rendering the desired elements
  • Compositing the elements in After Effects
6. V-Ray Frame Buffer (VFB)
  • UI overview
  • The color correction controls
  • Using the history tool
  • Interactive lens FX
7. Light Baking and Real Time Rendering with V-Ray
  • Getting ready for light baking
  • Creating our first light bake
  • Tweaking bake quality
  • Finishing touches
Conclusion
  • Next steps

Taught by

Brian Bradley

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