Learn how to build a real-time motion graphics-style scene in Unreal Engine for deployment on VR headsets.
Overview
Syllabus
Introduction
- Welcome
- Exercise files
- Asset overview
- Export bell mesh and animation
- Export machine mesh and animation
- Export pyramid mesh and animation
- Export screen mesh and animation
- Export platform
- Export room
- Export rocks
- Import enviromnent FBX files
- Import bell FBX files
- Import machine FBX files
- Import pyramid FBX files
- Import screen FBX files
- Scene assembly
- Materials and lighting
- Enable Steam plugin
- Database BP
- Text display BP
- VR pawn BP: Setup
- VR pawn BP: Movement 1
- VR pawn BP: Movement 2
- VR pawn BP: Movement 3
- VR pawn BP: Movement 4
- VR pawn BP: Material variable
- Material blend: Setup 1
- Material Parameter Collections
- Material blend: Setup 2
- Material blend: Setup 3
- Material blend: Setup 4
- Material blend: Setup 5
- Level BP: Trigger boxes
- Animation BP 1
- Animation BP 2
- Animation BP 3
- Animation BP 4
- Animation BP 5
- Wrap up
- Enable plugins
- Modify VR pawn BP
- Gamepad counter
- Modify lighting
- Modify triggers
- Import geo
- Animation BP for machine 02
- Animation BP for screen 02
- Scene setup
- Project settings
- Installs
- Phone prep
- Generate osig file
- UE4 project settings
- Build and install application
- Close
Taught by
Scott Pagano