ZBrush 2018 Essential Training
Overview
Learn all the essential tools and techniques you need to build professional quality 3D models in ZBrush 2018.
ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. It has dozens of features to master, and the 2018 edition adds the Sculptris Pro mode, new deformers, a polygroup generation tool, and more. If you're a beginner, this course is the best introduction you can get. Instructor Ryan Kittleson helps digital artists—and those who are simply new to ZBrush—to learn all the essential tools and techniques. He shows how to create basics forms with meshes, sculpt details with brushes, paint and texture your models, and render the results—using the same professional pipeline you would for real-world projects. Follow along and learn how to use ZBrush to build the wildest 3D creations you can imagine.
ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. It has dozens of features to master, and the 2018 edition adds the Sculptris Pro mode, new deformers, a polygroup generation tool, and more. If you're a beginner, this course is the best introduction you can get. Instructor Ryan Kittleson helps digital artists—and those who are simply new to ZBrush—to learn all the essential tools and techniques. He shows how to create basics forms with meshes, sculpt details with brushes, paint and texture your models, and render the results—using the same professional pipeline you would for real-world projects. Follow along and learn how to use ZBrush to build the wildest 3D creations you can imagine.
Syllabus
Introduction
- ZBrush 2018 in action
- Preparing for this course
- Starting ZBrush for the first time
- Loading tools vs. opening projects
- Learning the interface
- Navigating in 3D space
- Using the Gizmo
- Additional Gizmo 3D tips
- Using Undo History
- Working with the camera
- The most commonly used brushes
- Using brush settings
- Using symmetry
- Controlling brush size
- Smoothing a model
- Inverting brush effects
- Working with alphas
- Working with subtools
- Adding new tools and subtools
- Splitting subtools
- Combining subtools
- Using insert mesh brushes
- Creating insert mesh brushes
- Using curve brushes
- Extracting new shapes
- Using Live Boolean mode
- Generating the Boolean mesh
- Using Transpose Master
- Creating text
- Using folders
- Selecting parts of an object
- Making masks
- Creating polygroups
- Mask, polygroup, and selection tips
- Generating masks by topology
- Splitting by mask, hidden, or polygroups
- Masking where two objects overlap
- ZModeler introduction
- Inserting and removing edges
- Closing holes
- Extruding faces
- Bridging holes and edges
- Splitting points
- Polygrouping with ZModeler
- Limitations of ZModeler
- Dividing a model
- Sculpting on a subdivision model
- Limitations of subdivision models
- Using Dynamic Subdivision
- Creasing edges
- Activating DynaMesh
- Sculpting with DynaMesh
- Combining objects with DynaMesh
- Limitations of DynaMesh
- Activating Sculptris Pro mode
- Sculpting with Sculptris Pro
- Using the new snake hook brushes
- Applying materials
- Painting color
- Laying out UVs
- Converting between color and texture maps
- Painting with Spotlight
- Using Noisemaker
- Importing models with texture maps
- Deleting part of a model
- Mirroring a model
- Working with ClayPolish
- Using the clip and trim brushes
- Closing all holes
- Flipping and doubling surfaces
- Using deformers
- Using morph targets
- Decimating models
- Using EdgeLoop
- Using ZRemesher
- Projecting detail
- Using GoZ
- Using the 3D Printing Exporter
- Exporting with the Multi Map Exporter
- Exporting to FBX format
- Next steps
Taught by
Ryan Kittleson