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Microsoft

Gaming accessibility fundamentals

Microsoft via Microsoft Learn

Overview

  • Module 1: This module introduces accessibility concepts for game titles, gaming platforms, and gaming hardware. You'll learn about the core elements in gaming experiences that influence accessibility and how those elements can affect the experiences of gamers with visual, hearing, mobility, and cognitive disabilities.
  • After you complete this module, you'll be able to:

    • Assess gaming experiences through the lens of accessibility.
    • Identify common visual, hearing, cognitive, and input-based elements within gaming experiences that can affect accessibility.
    • Describe the importance of considering diverse player experiences when you explore accessible features and solutions.
  • Module 2: Learn about the importance of collaboration with the disability community in creating accessible gaming experiences. Identify methods to build connections with these communities. Implement best practice etiquette during these collaboration sessions.
  • In this module, you will:

    • Identify the meaning and importance of "nothing about us without us."
    • Identify three potential approaches to connect with players who have disabilities to gather accessibility feedback throughout product development.
    • Demonstrate an understanding of best practice etiquette for collaborating with individuals who have disabilities.
  • Module 3: Learn about the types of assistive hardware and software technologies that players with disabilities use to game, and the importance of supporting these assistive technologies when you create accessible gaming products and experiences for all audiences.
  • After you complete this module, you'll be able to:

    • Describe common gaming software-based features and tools and how their use can affect player experiences.
    • Describe common hardware-based gaming assistive technologies and how their use can affect player experiences.
    • Determine appropriate methods to support assistive technology users when you develop games and platforms.
  • Module 4: Learn about foundational accessibility best practice principles that you can use to guide the development of games and platforms. Also learn how to use the Xbox Accessibility Guidelines, a free online resource for developers that provides a comprehensive list of best practices organized by specific game elements and features.
  • After you complete this module, you'll be able to:

    • Describe the foundational best practice concepts of customization, representation through multiple sensory channels, and support of multiple ways of task completion for game and platform experiences.
    • Demonstrate proper implementation of these concepts in development scenarios.
    • Identify components within the Xbox Accessibility Guidelines and demonstrate how they can be used to locate best practices relevant to the experiences you develop.
  • Module 5: Learn how to create more accessible standard gaming hardware products, such as game consoles, controllers, and headsets. Discover ways to design hardware packaging that features accessible components to improve the unboxing experience of more customers.
  • In this module, you'll learn about:

    • The role of accessible design in standard gaming hardware development.
    • Accessibility best practices to consider for hardware component operation and discoverability.
    • Accessibility best practices to consider when you develop hardware packaging components.

Syllabus

  • Module 1: Introduction to gaming and disability
    • Introduction
    • Approach gameplay through the lens of accessibility
    • Visual accessibility fundamentals
    • Audio accessibility fundamentals
    • Cognitive accessibility fundamentals
    • Input accessibility fundamentals
    • Summary and resources
  • Module 2: Community collaboration for accessible design
    • Introduction
    • Practice "nothing about us without us"
    • Address resource and timeline considerations
    • Connect with members of the disability community
    • Implement best practice etiquette
    • Summary and resources
  • Module 3: Gaming assistive technologies
    • Introduction
    • Gaming software assistive technology
    • Gaming hardware assistive technology
    • Summary and resources
  • Module 4: Accessibility best practices for games and platforms
    • Introduction
    • Build customizable experiences
    • Represent key information through multiple sensory channels
    • Support multiple ways of task completion
    • Reference the Xbox Accessibility Guidelines
    • Summary and resources
  • Module 5: Accessibility best practices for gaming hardware
    • Introduction
    • Accessibility and standard device development
    • Hardware component accessibility
    • Identify component function and device status through accessible channels
    • Hardware packaging accessibility
    • Summary and resources

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