Online Course
More C# Programming and Unity
University of Colorado System via Coursera
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Overview
Class Central Tips
This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course.
The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS.
Module 1: Learn how we can store lots of data in arrays and lists and use iteration (looping) to repeat actions in your code
Module 2: Learn about abstraction and how we can use it to design and implement console application classes
Module 3: Learn how we can use abstraction to design and implement Unity classes
Module 4: Add text output (like score!) and sound effects to your Unity games
Module 5: Complete final peer review
“Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates
Syllabus
Abstraction and Console App Classes
Methods and Unity Classes
Strings, Text IO, and Audio
Taught by
Dr. Tim "Dr. T" Chamillard
Charts
- #1 in Subjects / Programming Languages / C#
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Reviews
5.0 rating, based on 1 reviews
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Raivis Joksts completed this course, spending 6 hours a week on it and found the course difficulty to be easy.
I liked working on the same project during the course as opposed to doing separate exercise at the end of each week. This helps to better understand how it all comes together.