There are many different techniques available to simulate feature quality dust. In this course, Maya and Fume FX Dust in Production, you will simulate all sorts of dust from a car crash in a production shot. First, you will learn how to automate dust emission using the SOuP plugin. Next, you'll learn classic particle and surface emission methods. Finally, you'll learn how to use effectors to automate dust emission in FumeFX, and render it all in Arnold with the most flexibility for compositing. When you're finished with this course, you will have the skills and knowledge of and FX Artist to create feature quality dust simulations in production. Software required: Maya, FumeFX, SouP Plugin.
Overview
There are many different techniques available to simulate feature quality dust. In this course, Maya and Fume FX Dust in Production, you will simulate all sorts of dust from a car crash in a production shot. First, you will learn how to automate dust emission using the SOuP plugin. Next, you'll learn classic particle and surface emission methods. Finally, you'll learn how to use effectors to automate dust emission in FumeFX, and render it all in Arnold with the most flexibility for compositing. When you're finished with this course, you will have the skills and knowledge of and FX Artist to create feature quality dust simulations in production. Software required: Maya, FumeFX, SouP Plugin.
Syllabus
- Course Overview 1min
- Installing SOuP Plugin for Maya and Setting up Your Shot 19mins
- Creating Dust Hits with the SOuP Plugin 28mins
- Creating Dust Using Effectors and Surface Emitters 22mins
- Rendering with RGB Lighting and Passes in Arnold 13mins
Taught by
Joel Berg