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Texturing Game Characters in Substance Painter

via Pluralsight


Unlock your creative potential by texturing game character models in Substance Painter!

Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018.

  • Course Overview
  • Project Setup and Map Baking
  • Texturing the Character’s Hair
  • Texturing the Character’s Clothing
  • Texturing the Character’s Armor and Accessories
  • Texturing the Character’s Body

Taught by

Eddie Russell

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