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Swords and Shovels: Loot System

via Pluralsight


Learn how to program loot drops and scriptable objects for game development in Unity and integrate to other vital game systems.

Have you ever wanted to be able to make your own games? If you would like to enter the world of game programming, then this is the course for you. In this course, Swords and Shovels: Loot System, you'll master the process of creating a loot spawn and item system for your games. First, you'll explore ScriptableObjects and how they can be used as code contracts for item creation. Next, you'll learn how to create spawn objects that will instantiate your item into your scene. Finally, you'll explore the connection to other systems such as Character Stats, Inventory, Game Managers, and more. By the end of this Unity course, you'll have successfully created a functional inventory system that is easily integrated with other vital game systems. Software required: Unity.

  • Course Overview
  • Planning out the Design for Item Drops
  • Writing and Creating Items
  • Writing and Creating Spawners
  • Looking Ahead to What Is Next

Taught by

Christopher Pellow

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