Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Pluralsight

Prototyping Virtual Reality Experiences with Unity

via Pluralsight

Overview

Learn to create prototypes and rapidly iterate on your Virtual Reality Experience ideas.

At the core of Virtual Reality application development is the ability to quickly implement and test VR mechanics, level design, and gameplay. A developer needs to know if a concept is engaging and intuitive before pursuing it as a project. In Prototyping Virtual Reality Experiences with Unity, you’ll learn how to quickly design VR experience prototypes, and how to determine if a concept is ready for full time development. First, you’ll learn what a prototype is, what specifically goes into a VR experience prototype, and begin to design the experience. Next, you’ll populate an environment with interactive elements and game play elements. After that, you'll explore the benefits of analog testing new game mechanics before implementing them in an experience. Finally, you'll take what you've learned from analog an user testing to implement new mechanics and game play. When you’re finished with this course, you’ll have a foundational knowledge of Prototyping Virtual Reality Experiences with Unity, which will help you create robust and engaging Virtual Reality experiences

Topics:
  • Course Overview
  • Defining and Drafting a VR Prototype
  • Mapping the User Experience
  • Basic Gameplay and Progression
  • Designing a Puzzle with Analog Testing
  • Advanced Gameplay and Puzzles
  • Polishing the Scene

Taught by

Harrison Hutcheon

Related Courses

Reviews

Start your review of Prototyping Virtual Reality Experiences with Unity

Never Stop Learning!

Get personalized course recommendations, track subjects and courses with reminders, and more.

Sign up for free