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Skillshare

Learners Guide to 3D Character Creation Vol 1: Zbrush 2021

via Skillshare

Overview

Hello and Welcome to Learners Guide to 3D Character Creation Vol 1: Zbrush & Retopology A new course dedicated to teaching how to sculpt, retopologize, 3D Characters all within Zbrush!

  • Here not only are we focused on teaching you how to make 3D characters but also give emphasis through the course in "practicing" your skills as a sculptor OR beginner sculptor when creating 3D characters, therefore we chose a fun character theme challenge :  The Cyberpunk Hacker!
  • To that end, we crafted a course that will deliver 2 new unique approaches in teaching character creation by affording you the opportunity to sculpt through Split Screen Mode OR Multiple 2D Orthographic References

                - Split Screen Mode was introduced back in Zbrush version 2019.1 which has become more of a updated method of practicing your sculpting techniques geared toward the beginner but also intermediate users who are interested.  This is where we the instructors break up our character into sections of decimated meshes and demonstrate how they would be imported into your zbrush file.  Next we go over the basics of how to turn on split screen mode in your Zbrush viewport to have 2 screens, our mesh on the left and your mesh on the right! From there you interactively work with us when we sculpt this character out! ( checkout our the promotional video above right corner for demonstration in what to expect).

                  - Multiple 2D Orthographic References -  Of course for more intermediate to advance users don't need to take Split Screen Mode  approach, alternatively we will be providing you multiple 2D orthographic references of the character in many of the areas to help aid in your sculpting process as we guide you in the sculpting of this character course.

Feel free to learn through either approach OR a combinations of both!

What we will teach

ZBRUSH CHARACTER SCULPTING:

        - A quick section breakdown to the basics of Zbrush for the beginner so no one gets left behind before we start.

        - How to create your own base mesh from scratch. (In addition we will be supplying you our own course learning base mesh for you to use as a bonus option)

        - How to pull clothing off of a blank  base mesh to sculpt full body clothing of a Cyberpunk Character as is done commonly in the industry pipeline.

        - Illustrate how to create seams utilizing fun combinations such as group loops with masking

        - Learn to craft hair within Zbrush through it's built in hair system Fibermesh, and demonstrate several methods to apply the hair upon the mesh

RETOPOLOGIZING:

        - Learn several methods of retopologizing (process of creating Low Rez 3D models from High Rez sculpted meshes) Those methods below are:

                     1.  The first is: Is an auto retopologizing approach with Zremesher 3.0 utilizing the Zremesher Guides Lines Brush as a method of directing clean edge flow.

                     2. The second method is a manual retopologizing approach where we use Zmodelers 3D modeling tool Edge Extrusion to provide  more flexible option in 3D Character Modeling, over a finished High Rez sculpt.

- (Disclaimer - this course is a 2 part course series with this first course being the focus of 3D character sculpting, retopologizing a character into a low rez character model as a primary focus of curriculum.  The upcoming second course focuses more to UVing, texturing and rendering)

Syllabus

  • Course Introduction
  • What To Expect
  • Introduction to Zbrush
  • UI Breakdown
  • Masking and Grouploops
  • Secondary Sculpting Tools
  • Learning the Spacebar Trick
  • Creating UI Pop Up Menu
  • Base Mesh Introduction
  • Base Mesh Body Blockout
  • Base Mesh Head Blockout
  • Attaching Separate Base Meshes
  • Base Mesh Proportion Adjustment
  • Base Mesh Creation Hands
  • Setting Up the Provided References
  • Creating Fabric Base Meshes
  • Cleaning Up Shirt for Sculpting
  • Sculpting Shirt Wrinkles
  • Blocking Out Pants for Sculpting
  • Sculpting Wrinkles Folds
  • Seam Sculpting through Panel Loops
  • Secondary Pants Blockout
  • Creating Stitch Details
  • Detailing Side Pants Finishing
  • Creating Pants Trim
  • Cleaning Up Base Mesh Jacket
  • Making Jacket Trim Apparel
  • Making Jacket Trim Pads
  • Creating Zipper Strip Apparel
  • Creating Collar Base Mesh
  • Creating Neck Collar Base Mesh
  • Creating Sash Mesh
  • Placing Trim Apparels on Jacket
  • Placing Zipper Strip into Jacket
  • Sculpting Jacket Wrinkles
  • Cleaning and Adjusting Jacket
  • Reusing Apparel for Other Areas
  • Creating Jacket Seams
  • Detailing Seams and Pocket
  • Creating Front Overlay
  • Creating Collar
  • Creating Base Mesh Shoulder
  • Creating Nodules
  • Detailing Sash Trim
  • Sculpting Sash Straps and Strips
  • Finishing Detail of Sash
  • Adjustments and Belt Block Out
  • Detailing and Setting Belt
  • Finalizing and Polishing Belt
  • Shoe Block Out
  • Shoe Souls Block
  • Making Shoe Panel Adding
  • Finalizing Shoe Sculpting
  • Explaining Faces Breakdown
  • Setting Up Head Reference
  • Blocking Out Eyes
  • Sculpting Eyes
  • Blocking Out Nose
  • Blocking Out Mouth
  • Detailing Mouth
  • Blocking Out Ears
  • Detailing Out Ears
  • Eyes and Ears Refinement
  • Constructing Eyelashes
  • Skin Pores and Eye Painting
  • Creating Face Cavity
  • Creating Detachable Face
  • Detachable Face Back Side
  • Thickness Detailing
  • Thickness Secondary Detailing
  • Creating Slug Wire
  • Creating Synthetic Strip Wire
  • Placing Detachable Face
  • Creating Fine Wires
  • Deforming and Placing Fine Wires
  • Constructing Base Mesh Hair
  • Drawing Out Base Hair Mesh
  • Finalizing Base Hair
  • Fibermesh Introduction Basics
  • Fibermesh Paramaters in Segments
  • Hair Strand Construction
  • Hair Strand Application Break Down
  • Fibermesh Application Front End
  • Finishing Front End Fibermesh
  • Fibermesh Application Mid Section
  • Finishing Mid Section Fibermesh
  • Fibermesh Application Back End
  • Finishing Back End Fibermesh
  • Generating Side Hair
  • Adding Overall Detailing of Face
  • Retopologizing and What To Expect
  • Retopologizing Shirt
  • Retopologize Pants Trim
  • Retopologize Side Pants Pocket
  • Retopologize Side Patch Pants
  • Retopologize First Half of Pants
  • Finishing First Half Retopology
  • Mirroring Pants Topology Over
  • Finishing Pants Topology by Welding
  • Organizing Jacket for Retopology
  • Jacket Retopology Shoulder Pads
  • Finalizing Shoulder Pads Topology
  • Retopologize First Half Jacket Body
  • Jacket Retopology Sleeves
  • Jacket Retopology Sleeves Trims
  • Mirroring Over Jacket Body Topology
  • Jacket Body Layout Retopology
  • Finishing Jacket Body Retopology
  • Retopologizing Long Sleeve
  • Reprojecting Jacket Details
  • Armor Retopology Layout
  • Armor Retopology Filling Landmarks
  • Retopologizing Armor Middle
  • Finalizing Armor Retopology
  • Trim Pads Retopology
  • Jacket Trim Retopology
  • Jacket Discs Retopology
  • Retopologizing Nodules
  • Placing Retopologized Nodules
  • Jacket Fold Retopology
  • Retopologizing Collar Inside
  • Cleaning up Collar Retopology
  • Projecting Collar Details
  • Retopologizing Sash
  • Retopologizing Zipper
  • Retopologizing Main belt
  • Retopologizing Belt Pieces
  • Retopologizing Shoe Pieces
  • Retopologizing Shoe
  • Finalizing Shoe Topology
  • Retopologizing Shoe Soles
  • Retopologizing Fingers Block Out
  • Detailing Fingers Topology
  • Retopologizing Thumb
  • Topology Connecting Techniques
  • Retopologizing Palm
  • Projecting Hand Detail
  • Retopologizing Shins
  • Face Retopology Eyes
  • Face Retopology Nose
  • Face Retopology Mouth
  • Retopologizing Ear Outer Layout
  • Retopologizing Ear Cavity
  • Ear Retopology Border Edgeflow
  • Face Retopology Guide Breakdown
  • Connecting Face Retopology
  • Finalizing Face Topology Connecting
  • Retopologizing Forhead
  • Finishing Forehead Connecting Ear
  • Retopologizing Opposite Side Head
  • Face Retopology of Neck
  • Face Retopology Cleanup
  • Ears and Neck Retopology Cleanup
  • Projecting Face Details
  • Retopologizing Eyes
  • Retopolgizing Wires
  • Retopolgizing Segments
  • Positioning New Segments
  • Retopolgizing Slug Tube
  • Retopolgizing Detachable Face
  • Detachable Face Thickness Topology
  • Projecting Detachable Face Details
  • Retopolgizing Back Face Piece
  • Projecting Back Face Piece
  • Exporting High Rez Sculpt
  • Exporting Low Rez & UVS
  • Transpose Master Breakdown
  • Posing Character
  • Adjusting Hair to Pose
  • Bonus Rendering in Zbrush
  • Finalizing Render in Photoshop

Taught by

Sean Fowler

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