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Skillshare

The Complete Beginner's Guide to Maya 2022

via Skillshare

Overview

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Hi! I'm Shane and I have been using and teaching Maya to beginners like you for over 10 years!

Welcome to my Maya for Beginners class. In this detailed class you will learn all of the basics of using Maya, including the tools and user interface, how to create polygon and NURBS models, UV map & texture them, to light your scene and finally to create a rendered image of your work. After you complete this Absolute Beginner's Guide to Maya class you'll know everything you need to start creating your own 3D models and scenes!

This class requires no prior knowledge of Maya or 3D modelling and is designed to be accessible to anyone wanting to learn how to use Autodesk Maya. 

I'm Shane and I have been using Maya professionally for 15 years and have been teaching beginners how to use Maya for over 10 years. I am a qualified teacher and have used my years of experience to create a project based class with a deliberate and methodical learning curve designed to go from holding your hand at the beginning through to setting you complex, independent challenges as the class progresses. 

So what are you waiting for??? Jump right in and I'll see you in class!

Need a copy of Maya so that you can take this class?

  • Click Here for a 1 year student license
  • Click Here for a free trial

Syllabus

  • Course Overview
  • Set up Autosave, Incremental save & Infinite Undo
  • Maya Interface Tour
  • Creating Projects & Saving Scenes
  • Creating Your First 3D Shape
  • Navigating 3D Space
  • Using Component Mode & Vertex Snapping
  • Duplicating Geometry & Rotation Snapping
  • Challenge 1
  • Creating & Using Layers
  • Using The Bevel Command
  • Using Duplicate Special
  • Using Orthographic Views & Reference Images
  • Adjusting Geometry in Vertex Mode
  • Selecting Edge Loops
  • Introduction to Extrusion
  • Extruding the Window
  • Filling Holes in Geometry
  • Complete the Window with a Pipe & More Extrusion
  • Intermediate Extrusion
  • Mirroring Geometry
  • Grouping Geometry
  • Adjusting the Pivot
  • Using Smooth Mesh Preview & Smoothing Geometry
  • Challenge 2
  • Using Soft Select
  • Modelling Using NURBS: Revolve
  • Modelling Using NURBS: Loft
  • Model a Book
  • Challenge 3
  • Creating your First Material
  • Creating an Arnold Material
  • Duplicating Materials, Changing Properties & Previewing the Scene
  • Creating a Glass Material
  • Creating a Coloured Liquid Material
  • Using Textures in Your Materials
  • UV Mapping: Planar Projection 1
  • UV Mapping: Planar Projection 2 (Tiling)
  • UV Mapping: Cylindrical Projection & Layout
  • UV Mapping: Automatic Projection
  • UV Mapping: Uv Mapping a Mesh Properly
  • Duplicating UVs
  • Create & Assign the Scroll Material
  • Create & Assign 2 Materials to the Same Mesh
  • Challenge 4
  • Lighting: Directional Light
  • Lighting: Preview Lighting with Arnold Render
  • Lighting: Point Light
  • Interactive Rendering with Arnold
  • Lighting: Mesh Lights
  • Adding an Atmosphere to your Scene
  • Lighting: Skydome Lights
  • Lighting: Area Lights
  • Creating Emissive Materials
  • Setting Up Your Final Render
  • Challenge 5
  • Conclusion

Taught by

Shane Whittington

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