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Skillshare

Unreal Engine: Open World Landscapes

via Skillshare

Overview

In this introductory game design course, I will be teaching you how to use the Landscape Tools in Unreal Engine 4 to create Open World Environments.  

The course contains over 100 fun-to-follow video lessons taught by 12 year game design veteran and current full-time game design instructor Greg Wondra.  

In this course you'll learn how to:

  • Setup and create a project

  • Create a Landscape 

  • Sculpt a Landscape 

  • Create a Landscape Material

  • Paint textures (grass, rock, snow, etc.) onto a Landscape

  • Create paths, rivers, and roads using Landscape Splines

  • Populate a Landscape with dynamic Foliage (grass, bushes, trees, etc.)
  • Add cool effects to a Landscape (fog, God rays, etc.)

With the knowledge gained in these video lessons, you will be armed with the necessary skills to start crafting your OWN gaming environments.

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Syllabus

  • Course Trailer
  • Project Primer
  • Download and Install
  • Project Creation
  • New Landscapes
  • Import Height Maps
  • Custom Height Maps
  • Creation - Q & A
  • Sculpting Tool
  • Erase Tool
  • Smooth Tool
  • Flatten Tool
  • Ramp Tool
  • Erosion Tool
  • Hydro Erosion Tool
  • Noise Tool
  • Retopologize Tool
  • Sculpting - Q & A
  • Sculpting - Circle Brush
  • Sculpting - Alpha Brush
  • Sculpting - Pattern Brush
  • Sculpting - Component Brush
  • Blueprint Brush Setup
  • Blueprint Brush Effects
  • Material Shortcut
  • Material Creation #1
  • Material Creation #2
  • Paint Layers
  • Paint Tool
  • Texture Sizing
  • Texture Variation
  • Painting Restrictions
  • Smooth Tool (Painting)
  • Flatten Tool (Painting)
  • Noise Tool (Painting)
  • Visibility Tool
  • 2 Sided Material
  • Painting - Q & A
  • Painting - Circle Brush
  • Painting - Alpha Brush
  • Painting - Pattern Brush
  • Painting - Component Brush
  • Blueprint Brush Painting
  • Grass Overview
  • Grass Creation #1
  • Grass Creation #2
  • Fields
  • Region Selection Tool
  • Region Copy / Paste Tool
  • Mirror Tool
  • Material Instance Creation
  • Surface Types
  • Physical Material Creation
  • Assign (Physical Material) to Layer
  • Footfall FX Script #1
  • Footfall FX Script #2
  • Footfall Decal Script #1
  • Footfall Decal Script #2
  • Character Movement Script
  • Spline Overview
  • Spline Layer Setup
  • Spline Tool Basics
  • Spline Control Points
  • Control Point Mesh Settings
  • Spline Segments
  • Segment Mesh Settings
  • Spline Road
  • Spline Fence
  • Control Point Spline Settings
  • Deformation Settings
  • Spline River
  • New Landscape
  • Add / Delete Tool
  • Selection Tool
  • Move to Level Tool
  • Change Component Size Tool
  • World Composition Overview
  • World Composition Setup
  • World Composition Level Tiles #1
  • World Composition Interface
  • World Composition Level Tiles #2
  • World Composition Streaming Layers
  • World Composition Level Tiles #3
  • World Composition Q & A
  • Landscape Visualizers
  • Console Variables and Commands
  • Engine Scalability Settings
  • Foliage Mode Overview
  • Foliage Types
  • Foliage Paint Tool
  • Foliage Type - Paint Settings
  • Foliage Type - Placement Settings
  • Day / Night Cycle
  • Foliage Type - Instance Settings #1
  • Foliage Type - Instance Settings #2
  • Density Scaling
  • Foliage Reapply Tool
  • Foliage Select Tool
  • Foliage Lasso Tool
  • Foliage Fill Tool
  • Foliage Q & A
  • Procedural Foliage Overview
  • Procedural Foliage Spawner
  • Procedural Foliage - Placement Settings
  • Procedural Foliage - Instance Settings
  • Procedural Foliage - Cluster Settings #1
  • Procedural Foliage - Cluster Settings #2
  • Procedural Foliage - Growth Settings
  • Procedural Foliage - Collision Settings
  • Procedural Foliage - Simulation Settings
  • Procedural Foliage Blocking Volumes
  • Foliage Summary
  • Fog
  • God Rays

Taught by

Greg Wondra

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