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edX

Teaching with Physical Computing, Course 2: Practical application and classroom strategies for PBL

Arm Education via edX

Overview

The second course in our program for Computer Science teachers, Teaching with Physical Computing, guides you through the practical application of Project-Based Learning (PBL) theory using a range of tools and techniques.

The course takes educators on a deep dive into Project-Based Learning, enabled through the affordances of Physical Computing devices. We look at the role of the teacher in the PBL classroom, and the planning required to ensure inclusive, collaborative learning experiences. This includes: choice of engaging and relevant contexts; differentiation of tasks through scaffolding; the benefits of a fail-often message to learners and the application of the Input-Process-Output model.

You will also learn how Physical Computing differs from traditional approaches. This course covers all the practical elements you need to successfully deliver PBL experiences in the classroom.

Syllabus

M odule 1 Introduction

Module 2 Physical Computing

Module 3 Project-Based Learning (PBL)

Module 4 Links to the formal curriculum and using PBL in formal assessments

Module 5 PBL toolkit ****

Module 6 PBL across the ages

Module 7 Building resilience in learners

Module 8 Group work in PBL ****

Module 9 Keep it Super Simple

Module 10 Practical considerations for PBL

Module 11 Classroom strategies

Module 12 Classroom Investigation

Taught by

Robert Leeman, Dr John Woollard, Gareth Edgell and Oli Howson

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