This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. We start with simple drawings, and then turn to simple animations, physics, and user input handling. Finally, we create a full game, called Icicles, where icicles rain down from the top of the screen, and the player must dodge them using the arrow keys or by tilting their phone.
Intro to Cross Platform Game Development
LibGDX allows you write a game and deploy it to Android and iOS devices, desktop computers and browsers.,Explore the functionality that the LibGDX game framework provides.
Intro to LibGDX
Import and your first LibGDX project.,Run it on your computer and Android device.,Learn the basic structure of a LibGDX game.
Use the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals).
Cameras and Viewports
Use a camera to focus the player's field of view on a portion of a larger game world.,Learn to use viewports to simplify camera management.
Create simple animations and physics effects by updating the game world over time.,Learn to break up a complex game into separate screens.
Handle key presses, touches, and accelerometer input.
Create the core of Icicles, including player controls.
Add scoring, a head-up display, and a difficulty select screen.