This course will walk you through the major components of building GRITS, an HTML5 game. We'll talk about how to take standard game development techniques, and use them to create high performance HTML5 applications.Why Take This Course?
At the end of this course, you'll understand how to develop an HTML5 game.
You will gain familiarity with HTML5 features such as 2D canvas and techniques for improving performance.
Introduction to Canvas rendering
Basic Input, handling events
The entity hierarchy
Box2D, and using external libraries
Link to download free chapters
Colt McAnlis and Peter Lubbers