- Provider Udacity
- Cost Free Online Course
- Session Self Paced
- Language English
- Duration 8 weeks long
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Overview
This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.
Why Take This Course?
By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.
You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.
Syllabus
Lesson 1: Introduction
Motivation and a trip down the graphics pipeline, laying out the fundamental processes
Lesson 2: Points, Vectors, and Meshes
The basics of 3D geometry definition
Lesson 3: Colors and Materials
Color representation, material computations, transparency
Lesson 4: Transforms
Translation, scale, rotate and how to properly combine all these
Lesson 5: Matrices
Transform representation and how to fully control these
Lesson 6: Lights
Directional and point light sources
Lesson 7: Cameras
How the camera is defined
Lesson 8: Textures and Reflections
Color and opacity textures, along with reflection and normal mapping
Lesson 9: Shader Programming
An introduction to programming vertex and pixel shaders
Lesson 10: Interaction and Animation
How to select and make objects move
Taught by
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Reviews for Udacity's Interactive 3D Graphics Based on 6 reviews
- 5 stars 83%
- 4 star 0%
- 3 star 0%
- 2 star 0%
- 1 star 17%
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I am sure there will be others that begin to wonder if this class is the best use of their time. For example, the introduction section had over 40 sequences of random bits of brief videos, and some topics were not even cove…
Require some basic knowledge on 3D modeling and rendering to understand what the course is about.
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