This course is designed for students who are new to virtual reality and want to learn about the principles of VR technology including optics, displays, stereopsis, tracking, and major hardware platforms. You don’t need any programming experience to get started.
By the end of this course, you will have created and deployed a VR application. You will understand the physical principles of VR and you will use that knowledge to create a comfortable, high-performance VR application using Unity.
Why Take This Course?
The journey to becoming a VR developer starts with mastering the underlying hardware and software principles. This course covers the foundational skills needed to produce professional VR experiences that are comfortable, polished, and performant.
VR development is an amazing career, with both demand and salaries rising. Every innovative VR professional relies on a core set of tools and principles. If you’re going to succeed, then you need to master them, too.
What is VR?
Learn the basic history of VR development
Learn the physical principles of VR including display, optics and orientation tracking
Understand how comfort & presence play a role in VR development
Platforms & Paradigms
Learn the difference between native, game engines, and web platforms
Learn how tracking in VR works
Learn about the different platforms currently available for VR development
Learn about to install and open a project in the Unity platform
Learn how to view, inspect, and gain a basic understanding of the Unity platform interface