Use Blender to 3D model, texture, rig, and animate your own game character
What you'll learn:
- Model and sculpt a game character in Blender
- Use Blender's retopology tools
- Create UV maps and bake texture maps
- Use Blender's texturing painting tools
- Rig a character with Blender's Rigify add-on
- Animate game cycles for a game character
- Import a Blender character into Unity
- Set-up a character controller in Unity to move your character around
Learn how to create your own game characters in Blender 3D!Learn how to model, texture, rig, and animate a character in Blender 3D.Discoverhow to bring thecharacter into Unity andset-up a character controller to move the character around.
Build your skills so that you can create your own game characters in Blender.
3D Model and Sculpt a Game Character in Blender
Use the Blender Retopology Tools
Create UV Maps and Bake Texture Maps in Blender
Use TexturePainting Tools in Blender
Rig a 3D Character with the Rigify Add-on in Blender
Animate Game Cycles for a Game Character in Blender
Import a Blender 3D Character to Unity
Set-up a Character Controller in Unity
Create Your Own Game Characters!
Learning to create your own game charactersopens the door for you to create theincredible video games you've always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.
Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.
Content and Overview
In this Intermediate Blender course you’ll create a game character from the first polygon to the final controllable character in the Unity game engine.Throughout the course you’ll learn about the Blender modeling, texturing, rigging, and animationtools. You’ll learn the techniques and strategies needed to tackle acomplex project such as this,so you can bring your own charactersto life.
In the first sectionwe will create a character using the sculpting tools in Blender. We will modela base mesh using box modeling techniques, and then we will use the Multiresolution modifier in Blender to create high-resolution detail on the character.
We will thenuse the Blender retopology tools, theGrease Pencil and theBSurfaces tools,to create a low resolution version of our high-resolution sculpt. And we will bakeNormal and Ambient Occlusion maps in Blender, from the hi-res sculpt to the low-poly mesh. We will thenimport these texture mapsintoUnity andtest themon our character in-game.
We willlook at some of the unique issues regarding UV mapping a character in Blender. We willuse the UV mapping tools in Blender to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing.Andwe willlook at the Texture Painting tools in Blender and how touse them to create texture maps for the character.
Thenwe willusethe BlenderRigify add-on to create a basic rig for ourgame character.You’ll learn how to prep the character for rigging and generate thebase rig. We will thengenerate the control objects of the rig and go over the various controls and how they canbe used during animation. From there we willadjust the weights of the character in Blender using vertex groups, and parent the character’swar hammer and shield to the rig.
You’ll thenlearn the basics of creating animation cycles for a game character in Blender. We’ll use Blender’s Graph Editor and Dope Sheet to animate the Idle and Run animations, as well as create a Jump Pose.
Finally, we will take it all into Unity and write some code to get our character running and jumping through a test level.
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