What you'll learn:
- Event Handling
In a prototyping language every object is an instance of a class. What that means is that objects can be defined and developed on the fly to suit a particular use, rather than having to build out specific classes to handle a specific need. This opens the door for very rapid and flexible development as well as a wide array of possible design patterns that would not be possible in more structured languages. The ability to prototype also allows seamless extension of existing classes, even built in ones.
Why this course?
- Complete demonstration on specified concept
- Source Code is available for Download
- Lab Exercises
- Easy to understand
Upon completion of this course, you'll be able to -
- Write your own Web-Application for your website
- Code your own Objects