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Udemy

Unreal Engine 4 - Create a Standard Megascans Shader

via Udemy

This course may be unavailable.

Overview

Learn how to create a standard shader for Megascans library

What you'll learn:
  • Understanding the logic between Master Materials and Instances
  • Create material functions
  • Optimize your materials
  • Create combined textures
  • Import and setup LODs (Level of Details)

Since a few months Megascans has become free for Unreal Engine 4 users, for this occasion and with this course learn how to create a step-by-step standard shader for Quixel Megascans.

You will be able to apply this material to any rocks, branches, trunks, stumps, debris, mushrooms, assemblages but also any other 3d models available in the library (except "Plants" type models).

Taught by

Michael Gerard

Reviews

4.5 rating at Udemy based on 58 ratings

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