A game’s setting is second in importance only to the game’s player character - and some say it’s more important. Game designers must create a compelling new world that players will want to explore and inhabit for many, many hours.
Game writing is a collaborative process, and worlds are designed with input from art directors, level designers, and even marketing teams. But writers have an integral role in making these worlds feel rich, deep and believable.
In this course you’ll learn to use the tools of environmental storytelling, lore, readables and audio/video logs to help create a memorable game setting.
Verified learners will access additional game industry interviews, assignments and discussion topics, connecting with a community of other writers and game enthusiasts.
Module 1: Creating a Compelling Game World
The imagination space - from the game map to player POV to game economies
Getting started: what's the hook, and how do you find inspiration?
Module 2: Creating Fictional Worlds
Defining scope and producing the illusion of a larger world
How to create mystery and shape player decisions
Working with established worlds
Module 3: Populating Your World
Fictional races, cultures and languages
Fictional places and historical research
Weapons, equipment, technology and vehicles
Module 4: Animating Your World
Depicting day-to-day life
Using environment to motivate exploration
Soundscapes and audio/video logs
Module 5: Finessing Your World
Genre considerations - how the genre (SF, Horror, etc) influences setting