Explore game design principles and strategies in this 31-minute conference talk on building engaging games for younger audiences. Delve into the speaker's multifaceted roles, including software composer, homebrewer, and lockpick ninja. Discover turn-based gaming mechanics, problem-solving approaches, and army list creation. Learn about movement systems, battle ideas, and how to immerse players in the game world. Gain insights from the speaker's experiences and lessons learned, and explore potential educational applications in game development.
Overview
Syllabus
My Roles
Software Composer
Homebrewer
Lockpick
Ninja
insurrectionist
Gaming
Taking Turns
Problems
Problem
Warhammer
My Strategy
How It Works
Army List
TurnBased
Movement
Battle
Ideas
Be in Game
The Aftermath
What Ive Learned
Where Do I Go From Here
Education